|
Post by skathros on May 8, 2006 5:45:33 GMT -5
Well...i finally made it out alive! I left 11 delvers dead in the castle, but my twelvth delver, Berrin the Lucky, made it out with 2pts of CON to spare. Now, that's one killer of a dungeon!!!
Something of note, though...although it's a tough solo, dont surviving delvers come out of there a little powered up? My delver left the castle with heaps of loot (thank you gem tree and treasure chart), an extra +5 adds on his falchion (thank you wierd slit in the wall), and a +6...+6!!!...to CON (thank you crazy magic fountain). Although poor Berrin did suffer a CHA reduction from fleeing from that insane warrior that kept on coming back to life twice as strong (hate that guy!).
Anyhow, great solo! Now off to the City of Terrors!
P.S. I'll really be cheezed if Berrin the Lucky gets offed now!
|
|
Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
|
Post by Hogscape on May 8, 2006 7:09:26 GMT -5
You've only yourself to blame! You've already said that CoT is too tough for low-levellers!
11 dead delvers! That's either terribly unlucky or very careless! You really should try Naked Doom. I've NEVER made it out of that place alive (lost track of how many delvers)...
|
|
|
Post by skathros on May 8, 2006 12:24:51 GMT -5
Well, my Summer Special #2 arrived today...i've got a host of them to choose from now! any suggestions? I have: Dark Temple (for low to mid level/10-75 adds) Beyond the Silvered Pane (1-4th lvl/ up to 70 adds) Amulet of Salkti (1st-4th lvl /up to 33 adds) Beyond the Wall of Tears (any type/kindred/level/combat adds ) I also have Sword for Hire/Blue Frog Tavern Gamesmen of Kasar/Mistywood Any suggestions will be greatly appreciated by both myself...and Berrin the Lucky ;D
|
|
|
Post by ironfang on May 8, 2006 14:11:05 GMT -5
Beyond the Silvered Pane is best enjoyed by taking different characters through, each taking only 1 or 2 adventures beyond the looking glass. The full excursion should be taken with care, and not with a favorite solo-only character.
Beyond the Wall of Tears has the encounters set up to challenge the particular character in play, so take whatever level you wish. Do go out to the FBI website and download the errata first, or you can end up forever lost in the dreamworld.
Sword for Hire and Blue Frog Tavern are very enjoyable. As you play it through, map across all your characters in both adventures. The resulting dungeon maps fit together!
Gamesmen of Kasar is a bit easy IMHO - not a lot of combat, but LOTS of saving throws and many opportunities for riches (or DEATH).
Mistywood is very suspenseful. If you make it to the very end, you can obtain a very powerful item.
Amulet of the Salkti is best played with a character created specifically for that solo, and it does have a couple different story lines if I remember correctly.
|
|
|
Post by skathros on May 8, 2006 15:37:58 GMT -5
Thanks, ironfang!!! That sounds right up Berrin the Lucky's ally I must say, i've grown rather attached to old Berrin...what with him being the only one of my delvers to make it out alive from the nefarious Buffalo Castle! May the gods watch over Kalin, Ferin, Severin, Bertin, Smirin, Chodlin, Intrin , Sevrin II, Dedrin, Dedrin II, and Callin! May they all rest in peace...in the bowels of that accursed Castle!
|
|
rpguru
1st Level Troll
Posts: 48
|
Post by rpguru on Mar 21, 2007 8:15:37 GMT -5
Yes indeed the Buffalo castle is quite the run. I kept on getting killed in the beginning because I forgot to double my armor as a warrior. Now it is a breeze. And thank you slot, with that I have a magical Falchion with 8 dice to roll.
|
|
|
Post by skathros on Mar 26, 2007 11:43:30 GMT -5
You've only yourself to blame! . Actually, I'm perfectly comfortable blaming the dead characters for their ineptitudes instead. ;D
|
|
|
Post by gamepunk26 on Nov 20, 2007 15:43:28 GMT -5
I played thru BC last night, It was murder.
I played a fight forever with a MR 40 Warrior where I couldn't win by enough to hurt him and he generally couldn't get thru my armor (16 Hits). After about 20 rounds of rolling ties, I started to use spite damage. This eventually turned the battle to my favor, but I lost 13 of 16 hits to spite. Then I was teleported to the exit where I fought a jellyfish and slayed it outright.
The soslos do nto give you the ability to do the creative stuff a player needs to do in combat to break ties like the one I was engaged in. What do you all do? I would like to get and play a few more solos, but if they are all this frustrating, I think I will track down the old Lone Wolf books instead.
|
|
|
Post by mahrundl on Nov 24, 2007 0:46:55 GMT -5
GP,
Buffalo Castle was a very early solo, and yes, it can be frustrating. Later ones often had more options, including more or less limited spellcasting in quite a number of them. There are some free solos on various websites around the place. Let your fingers do the Googling!
And there's nothing to stop you deciding to use special tricks. Decide what you want to do, how hard it will be (SR level), and the outcome if you succeed or fail. You could let your opponents have some tricks too, if you wanted.
It's not as good as having a GM, but that is the nature of solos.
|
|
khaydhaik
4th Level Troll
Thumb up!
Posts: 412
|
Post by khaydhaik on Nov 26, 2007 23:55:25 GMT -5
Some solos give options for avoiding taking any hits yourself while you deliver your full attack, you make some SR on DEX or SPD (don't remember which) at some level (that I also don't remember), and if you make the SR, you deal all of your hits to the foe and the foe doesn't deal any to you. This option was given for a giant, if I recall correctly, but you could easily use it in any situation where the foe greatly outweighs your PC. (Actually, I think that option was given in Arena of Khazan...)
It's difficult for a solo writer to include every possible option that a PC might want to exercise. So if I see a rule effecting combat in one solo somewhere, I figure why not use the rule in other solos, too, if I think the situation is similar and if it doesn't go against the spirit of the written encounter.
Of course, if you're playing BC as your first solo, you haven't seen additional combat options presented in other solos yet...
|
|
rlotze
2nd Level Troll
Posts: 79
|
Post by rlotze on Dec 9, 2007 18:00:42 GMT -5
The soslos do nto give you the ability to do the creative stuff a player needs to do in combat to break ties like the one I was engaged in. What do you all do? I do get creative. I use SRs to dodge, find shelter from flying creatures, etc. The solo sets up the battle, but it doesn't say how the battle has to be run. Since I started using SRs in solos, they've become much more enjoyable (and survivable!) for me.
|
|
|
Post by zanshin on Dec 12, 2007 6:11:41 GMT -5
I always use spite damage, as it makes it both more challenging for me, and able to break the stalemates more easily.
Also if you are really devoted to a character, there is always Abyss...
Buffalo castle is a low story dungeon, but has a great dungeon delve feel to it.
Weirdworld is also worth a try for a low level character. How can you not enjoy emerging with Fred the skull ?
|
|
rlotze
2nd Level Troll
Posts: 79
|
Post by rlotze on Dec 14, 2007 20:54:05 GMT -5
Weirdworld???
|
|
|
Post by zanshin on Dec 15, 2007 5:56:53 GMT -5
Its a very early Flying Buffalo solo adventure. Kind of like doing Buffalo Castle with added psychedelia. Designed for L1-2 Warriors.
|
|
uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
|
Post by uburoi on Dec 22, 2007 9:48:21 GMT -5
Also if you are really devoted to a character, there is always Abyss... Problem with Abyss is, it can be a killer too. Of the 5-6 characters I've sent through (mostly due to humiliating deaths in either DED or Silvered Pane) only one has made it out, and that was mainly due to her all-20 stats she got in DED. Now I just have to figure out what to do with Bronwyn that might not get her killed AGAIN! (you only get to do Abyss ONCE...)
|
|