About 7th edition: Fiery Dragon *only* had the license to publish the 30th anniversary 7th edition box. Pretty much anything else "official" that is published will be by Flying Buffalo, as I understand it.
Re solos: are you saying that you wouldn't play them now? Because Flying Buffalo still sells quite a few of them:
Post by lionrampant on Aug 10, 2006 9:54:17 GMT -5
Greetings, folks. I am a new Trollbridge member, but I was quite active in the online T&T community around 7-8 years ago. You can find my website at www.geocities.com/~athorne/trolls/index.htm . 7th edition has gotten me back into T&T (was out of RPGs for a few years, and most recently am playing Shadowrun) and I am working on some new material for my website. I will be posting some of my ideas here shortly. Well, that's the plan, anyway.
Hi, I'm khaydhaik, and if anyone is a nut job here, it's me. I used to be a member here, and then I wasn't, and I've explained myself to a small degree elsewhere on the 'bridge. Now I'm back, and I plan to stay.
Visit my Eposic web site for some T&T GM tools and a neat little T&T diversion I call "The UGH Monster Attacks!", which I created in response to a Trollhalla contest. If you're a member of Trollhalla, you get to use your Trollhalla stats to fight the UGH Monster. If you're not a Trollhalla member, you can still log in to Trollhalla on the guest account and get better stats than you will if you merely take a beginning character.
Hogscape here. I realise that I have not yet introduced myself...
I first played T&T in 1981. I played heaps of solos and pretty much owned them all but I most often played the game as a regular group RPG. Our first campaign ran for 2 years and included absolutely NO house rules we played everything 'by the book', even used STR for spell casting (I'm guessing most people used POWer or something similar).
All these years later I still fondly remember that campaign. I've GM'd others and played in one D&D 3.0 game that lasted 18 months but none have reached the dizzying heights of that first T&T game.
I'm not entirely sure but it's possible that the first T&T campaign was so good because the rules got in the way the least. I can't make up my mind but the truth is that when I get together with the people who played in that game, we can't help but mention the characters and dizzying heights they reached.
After that game, we embarked on a RuneQuest trip and pretty much lasted for 10 years (with a few distractions). Between 1981 and now I think we must have played at least half of the RPGs ever printing (and lots of those that never were... PDFs). But 25 years later we've drifted back to T&T.
Strangely enough, using 7e, I seem to spend more time mucking with the rules than I have done with any other game... Why is that???
Okay, that's me (aside from the usual stuff... married, old, no kids, get paid for Training people to do things, live in Australia) and I have to say that this is the only games Forum I find myself visiting... Must be the company!