uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Jan 7, 2008 14:21:16 GMT -5
Anyone else fooling around with this lil' arena-thingie? It's teaching me a few important things about 7th Ed combat, I think.
1) Teams are important. By myself a MR of about 48 has been unbeatable; with a couple monsters befreinded and backing me up I think I've gotten up to MR 172 or so.
2) Don't rely on that missle/thrown weapon to hit - 'cause it probably won't. That said, one hit can devastate a low-MR monster.
3) Spite damage is DEADLY, especially for low-level characters & monsters. Those one or two points getting past your armor add up!
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Post by Vin Ahrr Vin on Jan 7, 2008 20:57:46 GMT -5
This is the one on Ken's Trollwalla site, right? (If not, ignore this!)
I played with an earlier version and found it to be fun and interesting, but since it was based upon my Trollwalla stats I found that I got stuck early on whereas other players with more hefty stats blew through some of the same encounters.
I never really got around to playing it once it got revised to 7E, in part because I'm not as interested in 7E as I am with 5E.
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Jan 7, 2008 22:30:56 GMT -5
This is the one on Ken's Trollwalla site, right? It is indeed (though technically it isn't at Trollhalla, it's at Eposic but details details). What's neat is there's actually a bit of strategizing in that you can actually charm monsters into being your meat shields teaming up with you. ;D Do I try to charm the MR 45 beastie and risk getting whacked upside the head with a cudgel (or whatever it's using) or do I just charge in for 1 and 1/2 times HPT? Or do I fire at it a couple times with my crossbow to see if I can weaken it before it gets to me? It's not World of Warcraft by any means, but it's fun (and a whole lot cheaper )
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khaydhaik
4th Level Troll
Thumb up!
Posts: 412
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Post by khaydhaik on Jan 13, 2008 17:59:11 GMT -5
I'm glad you like the UGH Monster Attacks! game, uburoi. I'm the programmer for that little bit of solo adventuring. As you say, it's not on Trollhalla, it is on my Eposic site, but it is tied to Trollhalla in that if you belong to Trollhalla, you can use your Trollhalla stats. If you're not a member of Trollhalla, or if you visit the game page without being logged into Trollhalla, you can play a randomly generated character. (If you don't like the randomly generated character you get when you visit the page, just reload the page.)
The game has always been based on 7th edition rules. It started out as a prototype for the 7th edition wizard character type, to see how a solo wizard in 7th edition could fare in solo adventuring. I started with a single opponent because it is majorly difficult for a 7th edition wizard to fight multiple opponents, and I wanted to start with something easy to implement. I've always intended to add multiple opponents, but have never managed to have time to design that feature, alas. Maybe someday.
At some point I added the warrior and rogue types because of player feedback. Then I added the ability to befriend the monsters. Then came the missile weapons, and the ability to charge the enemy. Other mods are in the works right now.
Not every mod that I make is based on the T&T rules, either 5th or 7th edition; they're just homegrown rules. There aren't any official rules that govern befriending severely wounded monsters, for instance, nor are there any official rules about multiplying one's attack by some modifier when charging. But T&T has always been flexible like that, allowing GMs to add their own home rules where they saw fit, without changing the nature of the game. In fact, the official rules encourage GMs to make mods where they see fit, so that's what I've done. I'm learning a lot about what works and what doesn't work from this little online diversion and from the feedback I've gotten from those that play it.
So... I'm interested in feedback from anyone that cares to give it. I've recently received some feedback about how the ability to befriend UGHs unbalances the game, making it an easier (and somewhat more boring) game for anyone that has a high CHR (or Roguery) score. I think part of the problem there is that I've made it too easy for the UGHs to heal and grow. They now heal and grow faster than they did in the game last year. So I might have to move the amount they heal to some point in between what it currently is and what it used to be. But that's the cool thing for me about this game; I can continually adjust it so as to (hopefully) continually improve it. Sometimes it's a matter of finding the time to work on it, but I just keep trying to plug away at it, and eventually a mod or two gets installed.
The UGH game will never be on par with World of Warcraft or other online games that have large development teams working full time on them. But I do intend to keep adding to my game, so hopefully it will remain a fun little diversion when you just want to do something a little different and a lot cheaper than the mainstream games. And my game is based on T&T, so it's gotta be cool just for that reason, eh?
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