|
Post by ragnorakk on Mar 27, 2009 11:55:53 GMT -5
5th edition (not an editorial on any other edition, just the one I know)
As far as I am concerned anyone can roll up a character and start at any time. I'd like to ask players to check-in once a day when possible. Things happen, I know. I'm using a wifi link to a nearby coffeeshop and sometimes (sometimes a couple of days) the signal's gone. Sometimes an icestorm leaves you w/o internet for a few weeks. Things happen, so no big deal. But if you feel like playing probably the best thing to do is send me personal message.
[that's all I can think of right now...I'm sure this'll get edits...]
|
|
|
Post by ragnorakk on Mar 28, 2009 19:02:50 GMT -5
OK. Hmmm....what do you guys think? I have PM'ed the other players but haven't heard anything back. Do we want to wait (which seems to be what is happening) or continue? I'm open to suggestions and ideas - don't want to step on anyone's toes or anything, but also don't want to sit around and wait too too long...and I feel like bringing people into the 'swing of things' isn't a problem (once a swing has started anyway...)
Let me know what you think - if people thought they could play and have found they can't - no hard feelings here, just let me know. Greg
|
|
|
Post by Toad-Killer-Dog on Mar 28, 2009 21:03:32 GMT -5
Well I've never played by post before so I don't know what the typical turn around for a turn is.
I guess it really depends on what you are comfortable with and how many characters it will take for whatever kind of adventure you have in mind.
Let us know how you want to proceed and we can go from there.
|
|
|
Post by ragnorakk on Mar 28, 2009 21:41:58 GMT -5
For the record, this has already been a lot of fun for me - I don't get much opprotunity to play/run games in real-world. Maybe the term 'sandbox' is overused these days, but I would like to set one up here anyway - meaning just that there is a world and the characters can choose to do whatever they want to do in it. I wasn't really planning on leading characters through a story from the get-go, instead having a world going on around you and whatever decisions you make would dictate the direction of the game. Is this too broad perhaps? I've not run a game PBP before, but in those that I've played the pace was definately slower than tabletop - there's no way around that - so it does demand some degree of flexibility. SO - I hope it doesn't sound like a cop-out, for me to say that I don't have an adventure in mind for you. I have a million of them in mind - there's a world all around you - but I don't want to throw you in to one without giving you the first pick of them. That being said, if you three that have started up want to skip the preliminaries and run though something RIGHT-NOW(!), we could do that too. That might really serve to get us familiar with how PBP works (for the unfamiliar). Since this is an OOC thread, let me ask a question: Would you rather 1. Immerse into the 'world' and then choose what you want to do there, or 2. Get thrown into a totally-contrived solo-module-style 'story' and see where it goes from there?  that's a good question - I'm open for either approach, though the more I think about it now, the more I'm leaning toward the latter - so yeah - let me know what you think! G
|
|
|
Post by Toad-Killer-Dog on Mar 28, 2009 23:13:45 GMT -5
I'm open for either choice! ;D
However you might be right about running us through a little "Shake Down" adventure to get everything started.
Getting everyone together as a party is usually the toughest part of beginning a new Campaign/ Adventure. After that it should be easier to figure out where to go from there.
I've never really played in a "Sand Box" style game, but I am looking forward to giving it a whirl.
|
|
|
Post by ragnorakk on Mar 29, 2009 17:27:03 GMT -5
just got back from long day at work and early rise for more tomorrow  your posts have been a total riot! I'll have some time tonight to post in-game. If anyone knows they are gonna be swamped in real-life, or going on vacation or what just let me or us know. and let me know if I can run your character as NPC, or if your rather 'fade into the aether/phlogiston' for a little while... (...wonder what's it's like there...) It's seems likely that it won't be a problem for me to check up once or twice a day (early-ish and late-ish at least). If you can do the same, that would be ideal, but it isn't expected. One other thing - the dices. I'll roll anything for anyone that wants me to, but anyone who wants to roll their own should. We'll see how this works for combats and SRs and such. Let me know if there's rough spots or annoyances or criticisms/ideas about the game - especially ideas to deal with/improve PBP I now shut up 
|
|
danhem
5th Level Troll
Posts: 731
|
Post by danhem on Apr 6, 2009 11:27:34 GMT -5
Just FYI, Ragnorok, I updated my character sheet including languages. I made my own roll on the language table and came up with elven. I just couldn't justify Bjorn's ability to talk to elephants. ;D
Next a game mechanics question, how do you deal with fighting with two weapons (sword and dagger)? I tend to use the rule that if your ST and DX are equal to or higher than the combined ST and DX requirements of both weapons you get the dice and adds of both.
|
|
|
Post by ragnorakk on Apr 6, 2009 11:48:08 GMT -5
Just FYI, Ragnorok, I updated my character sheet including languages. I made my own roll on the language table and came up with elven. I just couldn't justify Bjorn's ability to talk to elephants. ;D This is no problem - though you might want to not use elven in polite company - in this part of the world, elves are something of an enemy. They keep to one large section of forest north of Furess and are generally hostile to any who bother their domain. This is not to say that you can't learn it - and it's also not to say that ALL ELVES EVERYWHERE are like this. It's entirely possible that you were taught Elven by one such creature taken in combat and brought back to the Hills...So that's fine by me! Next a game mechanics question, how do you deal with fighting with two weapons (sword and dagger)? I tend to use the rule that if your ST and DX are equal to or higher than the combined ST and DX requirements of both weapons you get the dice and adds of both.Yes. Must meet the requirements of both weapons summed together. (I've run that wrong for years!) trollbridge.proboards.com/index.cgi?board=combat&action=display&thread=672&page=1
|
|
|
Post by Werrrdna on Apr 9, 2009 10:38:25 GMT -5
Ragnorakk, I've rolled up my dwarf Cobble. How would you suggest I insert him into the game Or would you rather wait until danhem and co are out of the dungeon first. He could be lost down there I guess, he's not too bright 
|
|
|
Post by ragnorakk on May 1, 2009 16:01:51 GMT -5
Some edits made on House Rules thread 1. detect magic 2. combat tricks
|
|
danhem
5th Level Troll
Posts: 731
|
Post by danhem on May 1, 2009 16:12:01 GMT -5
So what do you consider a combat trick?
|
|
|
Post by ragnorakk on May 1, 2009 20:14:51 GMT -5
Anything in combat aside from rolling combat damage as normal. I think the 5th Edition example was the hobbit hamstringing the giant. Disarm, called shots, sand-in-the-eyes, dodges, pushes, trips, shield dragging, etc...whatever you feel like trying. Or trying to try.
The idea is that if you want to do something fancy, or feel like you need to try something to avoid inevitable defeat, you'll have a better chance of success if you don't try to generate normal melee damage.
|
|
|
Post by mahrundl on May 2, 2009 20:36:50 GMT -5
The 3rd combat example in 7th edition* also has a combat trick in it (centaur incapacitates ogre with a well-placed kick). I'd be curious to know whether people think that the outcome of the trick is reasonable, given the result of the SR.
* (on the CD for 7.0; in 7.5, it's been added to the text)
|
|
|
Post by mahrundl on May 4, 2009 16:06:57 GMT -5
Exalt for Ragnorakk, for running a good game!
|
|
|
Post by ragnorakk on May 4, 2009 16:43:53 GMT -5
Thanks! 
|
|