Combat Tricks[/b] If you want to do a combat trick you may sacrifice a half of your CBT before you roll (on PBP like this, it is of course, scout's honor...) Your chance of success will not be as good as trying the move with no CBT, but you'll still generate damage. Light Will-o-Wisp: 20' R, steady Lantern: 30' R, steady Torch: 40' R, variable Magic Power Recovery: 1 point/10 minutes, normal activity Recharge: d6 points/10 minutes, inactive trance state Spells Detect Magic: Wizards can opt to pay as much as they want to while casting this spell. This will give them a chance to learn more details about the detected magic (by a formula I'm going to keep to myself...heh heh) Weapons Too-complex weapons: -1 to any SR involved using the weapon per point under the required DEX. In general melee: no spite, -1 to CBT per point under required DEX.
Last Edit: May 1, 2009 15:59:51 GMT -5 by ragnorakk