burke
4th Level Troll
Posts: 393
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Post by burke on Jun 18, 2009 0:27:47 GMT -5
Here we can discuss the game and what have you without cluttering the game threads. OOC (Out Of Character) questions and remarks pertinent to the game at hand are of course OK in the game threads as well, just put them in parentheses "(...)".
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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 18, 2009 6:09:19 GMT -5
Ooh, very cool character (link) Hogscape! All hail the Albatross! I can't wait to see the other characters! 
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Post by apeloverage on Jun 18, 2009 6:15:14 GMT -5
I tried to regsiter at dicelog.com, but it gave me this error message:
dicelog.com uses an invalid security certificate.
The certificate is not trusted because it is self signed.
(Error code: sec_error_untrusted_issuer)
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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 18, 2009 7:45:10 GMT -5
I tried to regsiter at dicelog.com, but it gave me this error message: It's nothing to worry about. That is just your browser being overly cautious. Signed certificates are very expensive, so they use a self-signed one (it's a free service after all). It has the same encryption, your browser just doesn't know their certificate out of the box. Here are some general instructions for what you will need to do:webmail.umac.mo/horde/uminclude/CA/CA-install-cert.html#inst-NC3Here is what dicelog.com has to say about it:About invalid certificate and security warnings Don't be afraid : the certificate is "valid", but self made, so not secure enough for any commercial activity. Explanation: we did choose to generate ourself the https certificate, so it can not be verified by a trustworthy third party. Then, you need to "trust" that we really are dicelog.com and to manually accept this certificate... Of course, if you already accept the plain and unsecure http access to this web site, maybe you should trust the https access too... This kind of security warning on small (but technical) web sites is quite common. However, such a local SSL Certificate still permits a full encrypted https connection. If you accept the certificate in you web browser, (on Firefox, it is a very frightening procedure), you won't have any more trouble. By the way, never trust a web site asking for your credit card with such a local certificate ;-). But here, a local SSL certificate is enough, we just need encryption to ensure that nobody will spy your dice or password... Sorry for the trouble, maybe one day we will buy an expensive full certificate... Regards, the dicelog.com team. (yes, we moved from hamete.org to this new web site!) Look in my eyes and trust me...
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 18, 2009 8:04:02 GMT -5
Would the GM lie to you?
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Post by ragnorakk on Jun 18, 2009 11:44:11 GMT -5
I have to assume[/] not...

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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 18, 2009 15:03:36 GMT -5
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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 18, 2009 16:17:12 GMT -5
I've updated the PHB, some small corrections and the addition of berserk fighting for men and monsters (pages 13 and 15) which I had previously forgotten. The berserk rules in the 1st ed. book are all over the place and I've tried to make some sense of them, but I'm not sure how well I've succeeded...
Tomorrow is a public holiday in Finland so I will be away for most of the weekend. I expect to start the game sometime next week (hopefully monday or tuesday). So please get your characters ready till then. (I'll try to look in every now and then to add people to the dice log, so far five people have registered.)
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Jun 18, 2009 16:56:17 GMT -5
I recently acquired a copy of the 1st edition rules from "that guy"'s LuLu storefront, but have not had the opportunity to seriously look them over until now. It should be interesting to see how this plays. The absence of any armor doubling for warriors could prove pretty fatal, although the reduction in weapon dice (and hopefully MRs  ) should offset the loss of protection. I do like the fact that shields become much more useful. They are the only armor that does not get destroyed by taking hits. This makes buying body armor before a shield a bit of a bad move. Why pay 50 gold for a set of leather armor that will only take 2 hits before it is reduced to tatters when you can pay 25 gold for a target shield that will take 2 hits over and over again? In 5th edition I never thought shields were worth their weight, now I feel differently. Speaking of weapon dice, I find some of the weapons a bit puzzling. Both the gladius and saber get 2 dice. But a gladius costs 20 gp less, weighs 14 weight units less, requires less strength, and doesn't reduce your DX when you are wearing it while fighting with another weapon. Why would I ever buy a saber? The same can be said for all seven 2 dice swords. Of course you're better off buying a sax anyway with its 1+5 dice it will generally do more damage for only 5 gp more than a gladius. The rules for missile weapons are also a bit surprising. No saving rolls required. Maybe now I can hit something with a spear throw more than 1 out of 100 times.  Just my two cents. It looks like we're building up a good cast of characters so this should be fun.
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 18, 2009 18:19:36 GMT -5
Even in the current version of the rules there are weapons that don't make sense when compared to others with similar stats. I re-jigged almost all of the weapons in my campaign but that's my personal taste, I don't think there's any impact on play. All will be well my friend. ;D
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Post by ragnorakk on Jun 18, 2009 19:00:11 GMT -5
Yeah, it's generally a love-it-warts-and-all kind of thing - unless you go in and refigure everything to suit.
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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 19, 2009 2:13:13 GMT -5
Wow! I really like all your characters, the backgrounds you have made up are great and really befitting to the flavor of the campaign world. As for some weapons not making sense, I noticed that too. But then again in reality, not every weapon design is a good one or cost effective. And there might come a time when you just have to pick up and use what's available.  As for difficulty and MR's, I don't have much experience in running T&T so this will be a bit of learning as we go for me as well. I won't pull any punches or fudge any die rolls and there will be monsters and challenges too tough for 1st level adventurers out there, but they will carry some kind of warning or means of escape.
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Post by apeloverage on Jun 19, 2009 4:19:31 GMT -5
I like the weapon breakage rules, it's a pity they got rid of them.
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Post by Porkbelly on Jun 19, 2009 6:03:25 GMT -5
Ooh, berserker rules. I guess those are for my benefit  . At least Quinlan should be able to keep me from doing to much damage to you all. I honestly didn't read too carefully about the armor wear rules. I guess I should have bought a shield first - well whatever... it will all come out in the wash. Regarding my bag of caltrops. I've never used these things before but they seemed like a good thing for an archer to have handy. How would one deploy these? Can I simply scatter them quickly or do they take careful placement? I notice they're quite heavy, might make more sense to just swing the bag of caltrops as a weapon.
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burke
4th Level Troll
Posts: 393
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Post by burke on Jun 19, 2009 9:14:35 GMT -5
porkbelly, the game has not yet begun, so you can still change your equipment. As for the caltrops, just empty the bag behind you when retreating. 
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