Deleted
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Post by Deleted on Jun 19, 2009 8:37:22 GMT -5
Hey guys, just got a 7.5 box set. Got a question with the strange destinies solo wandering monster table. What does 1d10 mean? Is it 1d6+10? Is it really as high as six monsters with a mr of 462 (added together)? Also, in the rulebook, I get the min DEX to weild a weapon, but what does 4/23, or 4/10 mean? Seems like mostly on the smaller weapons? Thanks for the time guys- Rxman
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Jun 19, 2009 10:12:53 GMT -5
Hello rxmanjk! Welcome to the TrollBridge! ;D Since the nd x format is common parlance with most rpgs (where n is the number of dice and x is the type of dice rolled), it would be one 10-sided dice. Thus, a result between 1 and 10. That's very odd that they used a die type other than standard six-sided. How very un-T&T of them. Also, I feel it necessary to note that whatever the MRs, the MRs themselves wouldn't be added together, but rather the dice resultant from the individual MRs. Therefore, instead of two MR10 beasties being MR20 (which would be three dice + 10 adds) it would rather be four dice + 10 adds (2 dice + 5 adds plus 2 dice + 5 adds). Then again, I suppose that's debatable, and I do believe it's been discussed here somewhere at some length. Just be aware that adding MRs and adding the dice from MRs would give two different results ( very different indeed when the numbers get higher). Though I own it, I'm not intimately familar with 7.5, but I strongly suspect that the Dex number format means the same as it does in 5th ed., which is that the first number is the required DEX to weild the weapon in hand-to-hand combat and the second given number it the DEX requirement to throw the weapon as a missile attack.
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Post by Toad-Killer-Dog on Jun 19, 2009 12:55:33 GMT -5
I don't have 7.5 myself, but I agree with Machfront a d10 in T&T is quite out of the ordinary.
I'm also as Machfront mentioned one of those who adds up a group of monsters M.R. to a single total. I've always played it as that many monsters get in each others way and brings down their effectiveness.
However like many things in T&T it's all about how you want to do it.
DEX ratings like 4/10 or 4/23 are like Machfront said first number DEX needed to wield it in melee combat and the second to be used as a missile weapon.
If you have a chance to pick up 5th edition or 5.5 cheap I'd do it. It's generally agreed that it has better editing and while 7+ is more advanced 5th+ is a breeze to understand.
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Post by Porkbelly on Jun 19, 2009 13:20:54 GMT -5
Welcome rxmanjk!!
I just cracked my copy of Strange Destinies. 1d10 vampire moths means a roll of 1 die with ten sides. So encounter number two could be 1-10 moths each of 77 MR. Machfront is right this is very unlike T&T to have anything other than standard six siders so I don't know what Ken was thinking. 10 and 20 siders here, lordy me!!
And yep, if you rolled 6 of those d**n moths then you're looking at MR 462 combined (47 dice plus 231). Or you could do 8 dice +39 and add it up for each moth, whatever makes you feel good. Either way I think you're toast buddy - this solo is too brutal.
Honestly, I don't think many of the solos published are a good intro to the game. If you roll up a level one character there aren't many you can survive. For a fighting chance I'd recommend Buffalo Castle if you can find it - came packaged with 7.0 but also I think it's online somewhere.
Also check out places like Boozer's site for free downloads (Hobgoblins Tavern). There are some terrific dungeons (not solos) that will give you some idea of good starting MR levels for monsters. Goblin Crag is a favorite of mine.
For the DEX indicators, Machfront is correct, the first number is the DEX required to wield the weapon in combat and second is the DEX required to throw it as a missile weapon.
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Deleted
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Post by Deleted on Jun 19, 2009 21:05:57 GMT -5
Thanks for the help guys. Still the monster encounter seems strange to me. I know what a d10, d8, d12, d20 is etc. So whats a d2 ?? lol I'm still thinking the chart should be 1d6 + 10 or 1d6 + 20, 1d6 + 2, only cause the MR with the lower adds are way higher!! Let me know what ya think.....thanks again Rxman
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Post by ragnorakk on Jun 19, 2009 21:29:02 GMT -5
d2 is probably shorthand for roll d6, 1-3 = 1. 4-6 = 2.
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 19, 2009 22:42:32 GMT -5
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Jun 20, 2009 6:06:26 GMT -5
Thanks for the help guys. Still the monster encounter seems strange to me. I know what a d10, d8, d12, d20 is etc. So whats a d2 ?? Any dice you want. First half of the numbers would represent "1" and the second half would represent "2". Or a coin. I'm still thinking the chart should be 1d6 + 10 or 1d6 + 20, 1d6 + 2, only cause the MR with the lower adds are way higher!! Let me know what ya think.....thanks again Rxman Empahsis mine. I'm not sure I follow you there. What do you mean?
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jun 20, 2009 8:53:44 GMT -5
I think that's a bit of a bad call - putting a d10 chart in T&T.
Writers & publishers were probably thinking: 'hey, who hasn't got a d10?' And here we have a brand new player getting a raw deal. I can't imagine why a 2d6 roll wasn't used instead, after all, T&T is the original six-sider game.
Unless of course v7.5 comes with a d10 in the box... Anyone know?
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Post by mahrundl on Jun 20, 2009 15:39:15 GMT -5
Welcome, rxmanjk!
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Jun 20, 2009 21:28:06 GMT -5
I think that's a bit of a bad call - putting a d10 chart in T&T. Writers & publishers were probably thinking: 'hey, who hasn't got a d10?' And here we have a brand new player getting a raw deal. I can't imagine why a 2d6 roll wasn't used instead, after all, T&T is the original six-sider game. Unless of course v7.5 comes with a d10 in the box... Anyone know? Nope. Four six-siders only. Thinking this 1d10 thing just had to be an editorial error (perhaps it was meant to be 1d6), I pulled out these annoying rules and this silly solo. Nope. There are other similar things on the table. A couple of 1d20's are also present. What the heck? There's no note of these dice in the intro. In fact all it says you'll need is the solo, the rules and pencil (apparently, you don't even need dice -lol-). Then, under the descriptions of usual abreviations we see: "xd6" which of course is described for what it is. No mention of other die types there either. I flipped through this thing and it certain does appear to be incredibly tough. I saw lots of creatures with MRs of 100 and one with an MR of 300. Cripes. I also noted lots of SRs of Level 3 and Level 4. In fact, in one case, you have to make three L3SRs on ST and two L2SRs on DEX just to get out of quicksand. Holy ****! Sounds like suicide, not a solo. It also appears that (since Ken wrote it) it is, as TKD noted, appropriate to add the MRs into one MR total. I can't say I agree with that, but whatever. TDKs mention that the creatures could lessen their whole effectiveness by getting in each others way could make some sense in some situations, but not all, and it isn't the case for delvers, so... But, what the hey. It's T&T.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Jun 21, 2009 0:27:23 GMT -5
Hi, Rxmanjk! Yeah, Buffalo Castle is online, as are a lot of the early, out of print solos. It's a (fairly) safe, survivable solo. The d10 mention is either the author being a bit eccentric (as I recall, he's somewhat known for that) or absent-minded-keep in mind many solo-writers also write for other games, and occasionally, even the best minds get a bit fuzzled around the edges at three in the morning (except me-I'm so over-medicated it doesn't matter!). Hope you like the Trollbridge and decide to stay.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Jun 21, 2009 0:28:29 GMT -5
Oh, and a d2 is (usually) interpreted in the tall corny state as a coin, usually a penny. heads is one, tails is two.
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Post by Deleted on Jun 21, 2009 8:15:35 GMT -5
Thanks for all the help. Been looking for a new system, and didn't like the looks of dd 4e. T&T looks to be a good fit. Way less crunchy then 3.5 and gurps, but enough numbers not to feel like an arbitrary sp? gm. Thanks again Rxman...
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Post by sankoff on Aug 18, 2009 16:31:06 GMT -5
hi all. i don´t know if i am missing something or what.... in "strange destinies", where´s the stats of each creature (i mean: combat dice, special abilities, special damage, etc...) there´s nothing about giant bloodworms and others on the monstrum codex. thanks guys
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