Charles feels exhausted after the drawn out combat with the gill men. He never really liked killing defenseless opponents but he made an exception in this case.
Charles reclaims his spear from the body of the gill man he skewered during their retreat. He also claims one of the cleaner tridents.
"Yes Poncho. This is not a safe place to rest. If more gill men do not arrive certainly something will be drawn to the stench of death. Let's move to the south and find a sheltered location with a good view to recover some strength."
You set off towards the south east. After an hour of walking you are all exhausted (especially the magic-users) and take cover in the only shelter available, a thicket under some trees. The rain prohibits a camp fire and you feel quite miserable as you chew your damp half rations.
By the evening the rain abates and a fog rises from the flooded pond. Those not on watch huddle together and manage to catch a few winks of uneasy sleep. Alwyn, who is carrying the golden necklaces of the gill-men, dreams of immense cyclopean ruins, deep beneath the sea.
(Any ST lost is restored and those who lost less than half their original CON are fully healed. Loosing half or more of your CON means you will need proper rest to heal.)
The next day is sunny, with a scattering of clouds. You enjoy a frugal breakfast and continue your journey.
By midday Charles spies the tower by the sea. It stands high up on a cliff, while the lazy surf breaks on the jagged, black rocks below. The tower is constructed from similar dark stone and seems to be three or four stories high. A narrow stair of some kind runs up the side of the cliff to the tower. Some gulls circle the skies above the waters, but otherwise the environs appear lifeless.
The way towards the tower is reasonable sheltered by tress and shrubs, up to the last 300 yards or so, where the jagged rocks take over and the ground is barren.
You sneak down the hill, to the edge of the treeline. Hiding behind some thick shrubs and rocks, you have good view of the rocky shore around the tower. It's approximately 300 yards to the high cliff upon which the tower stands and a little further to the water.
The air is moist and salty and you see nothing moving on the beach. The gulls seem to avoid the tower and the area around it even though the rocks are littered with past droppings and fish bones.
There is no sign of a boat, but then again, you have no clear view of the waters from this low vantage point.
(Make a 2nd level SR on LK.)
Join my OT&T campaign (1st ed.), which is being played right here on the bridge!
Poncho: "Brother Varklud you worry too much! There's clearly nothing here."
"On the other hand we've 300 yards of open ground to cover to reach the base of the cliff. Most surely we will be spotted by the inhabitants... if there are any. Should we wait for sunset and then approach under cover of darkness? Mayhaps some lights will be apparent from the tower windows when night falls."