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Post by Porkbelly on Jul 16, 2009 3:06:19 GMT -5
Poncho: "Well that was fun, but what a mess!"
Poncho recovers some caltrops (5), looks for arrows (all lost) and will hang on to one of the tridents.
"I think we could probably all do with a rest now but perhaps we should move on a-ways before the scavengers start to arrive. It smells pretty bad here."
OOC: So were there two golden necklaces altogether, Burt and another fellow? I think Drugan should hold on to the treasures.
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burke
4th Level Troll
Posts: 393
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Post by burke on Jul 16, 2009 6:11:22 GMT -5
OOC: So were there two golden necklaces altogether, Burt and another fellow? I think Drugan should hold on to the treasures. Yes, two in all. T-K-D doesn't seem to be following the game at the moment, so perhaps someone else should take the loot?
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Jul 16, 2009 9:23:32 GMT -5
Charles feels exhausted after the drawn out combat with the gill men. He never really liked killing defenseless opponents but he made an exception in this case.
Charles reclaims his spear from the body of the gill man he skewered during their retreat. He also claims one of the cleaner tridents.
"Yes Poncho. This is not a safe place to rest. If more gill men do not arrive certainly something will be drawn to the stench of death. Let's move to the south and find a sheltered location with a good view to recover some strength."
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burke
4th Level Troll
Posts: 393
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Post by burke on Jul 17, 2009 7:22:30 GMT -5
You set off towards the south east. After an hour of walking you are all exhausted (especially the magic-users) and take cover in the only shelter available, a thicket under some trees. The rain prohibits a camp fire and you feel quite miserable as you chew your damp half rations. By the evening the rain abates and a fog rises from the flooded pond. Those not on watch huddle together and manage to catch a few winks of uneasy sleep. Alwyn, who is carrying the golden necklaces of the gill-men, dreams of immense cyclopean ruins, deep beneath the sea. (Any ST lost is restored and those who lost less than half their original CON are fully healed. Loosing half or more of your CON means you will need proper rest to heal.)The next day is sunny, with a scattering of clouds. You enjoy a frugal breakfast and continue your journey. By midday Charles spies the tower by the sea. It stands high up on a cliff, while the lazy surf breaks on the jagged, black rocks below. The tower is constructed from similar dark stone and seems to be three or four stories high. A narrow stair of some kind runs up the side of the cliff to the tower. Some gulls circle the skies above the waters, but otherwise the environs appear lifeless. The way towards the tower is reasonable sheltered by tress and shrubs, up to the last 300 yards or so, where the jagged rocks take over and the ground is barren. (I've made a list of House Rules and Clarifications.)
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jul 17, 2009 7:31:18 GMT -5
Quinlan: "Let's get to the edge of the tree line and see what we can see..."
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Post by Porkbelly on Jul 17, 2009 9:30:57 GMT -5
Poncho: "Ah, the Tower! Yes, let's rest a while under cover of the trees and see if any signs of life appear."
Poncho watches the gulls and scans the waters below for any signs of abandoned fishing boats.
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Post by apeloverage on Jul 17, 2009 13:45:58 GMT -5
"I don't want to carry these necklaces any more!" Alywn announces, and tells of his dreams.
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Post by Porkbelly on Jul 17, 2009 22:48:17 GMT -5
Poncho: "Well I'll take them then. With my lack of imagination I usually sleep like a babe."
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burke
4th Level Troll
Posts: 393
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Post by burke on Jul 18, 2009 6:13:16 GMT -5
You sneak down the hill, to the edge of the treeline. Hiding behind some thick shrubs and rocks, you have good view of the rocky shore around the tower. It's approximately 300 yards to the high cliff upon which the tower stands and a little further to the water.
The air is moist and salty and you see nothing moving on the beach. The gulls seem to avoid the tower and the area around it even though the rocks are littered with past droppings and fish bones.
There is no sign of a boat, but then again, you have no clear view of the waters from this low vantage point.
(Make a 2nd level SR on LK.)
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jul 18, 2009 8:28:38 GMT -5
Quinlan fails to even reach level 1... 09-07-18 16:27:34 EEST - 2d6 +13 1 + 5 + 13 = 19
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Post by Porkbelly on Jul 18, 2009 11:45:26 GMT -5
Poncho: L2-SR on LK (failed.. )
2d6 +12 1 + 6 + 12 = 19
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Post by apeloverage on Jul 18, 2009 18:20:02 GMT -5
Alywn fails (Luck of 7, rolled a 6).
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Jul 19, 2009 22:14:19 GMT -5
Charles fails L2 SR on LK
1 + 4 + 12 = 17
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burke
4th Level Troll
Posts: 393
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Post by burke on Jul 20, 2009 0:47:57 GMT -5
(Drugan fails his roll as well, rolled a 7, for a total of 16.)
Varklud thinks he saw something out of the corner of his eye, but cannot be certain. (Rolled 10, 23 total.)
The shore and the tower look deserted.
(Roll = EP, for everyone.)
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Post by Porkbelly on Jul 20, 2009 3:31:32 GMT -5
Poncho: "Brother Varklud you worry too much! There's clearly nothing here."
"On the other hand we've 300 yards of open ground to cover to reach the base of the cliff. Most surely we will be spotted by the inhabitants... if there are any. Should we wait for sunset and then approach under cover of darkness? Mayhaps some lights will be apparent from the tower windows when night falls."
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