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Post by wilowisp on Aug 25, 2012 17:30:39 GMT -5
Anybody out there got a good "thieves guild busting" adventure out there? I'm running a "sand box" campaign in my "Oaky Woods" setting right now, and the PCs have decided to attack the thieves guild that basically runs Merchant's Rest. Anybody got a good resource for me to adapt quickly?
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derv
4th Level Troll
Posts: 335
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Post by derv on Aug 25, 2012 17:54:33 GMT -5
I don't have anything that you could adapt quickly, but I've heard this is a good resource. diffworlds.com/gamelords_thieves_guild.htmI should also say that I don't have first hand experience with this material. Maybe someone else could chime in that does. I did buy some JG Ready Reference Sheets from Different Worlds and recieved them in a reasonable time, though ( their prices are pretty good as well ).
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Post by wilowisp on Aug 25, 2012 18:05:52 GMT -5
Heh. Thanks for the share. In actuality, I have that whole run; and its great stuff! I was just hoping somebody had a T&T resource already stated; but, adapting non-T&T adventures on the fly is an amazing breeze, so this is what I am going to default to if nobody throws me a bone.
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derv
4th Level Troll
Posts: 335
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Post by derv on Aug 25, 2012 18:32:21 GMT -5
Sorry I couldn't be of more help wilowisp.
I think if I was in your shoes, I'd be re-reading and taking notes from Leiber's Swords Against Death. The Thieve's House chapter sounds right up your alley. Also, in Swords and Deviltry is the Ill Met In Lankhmar tale.
Sounds like you'll be having fun either way.
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Post by mahrundl on Aug 25, 2012 23:40:08 GMT -5
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