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Talents
Dec 18, 2007 7:07:09 GMT -5
Post by zanshin on Dec 18, 2007 7:07:09 GMT -5
I do like the idea of customising characters with talents, but i dont like the 7e rules for talent advancement , as i feel they load a crazy amount of talent increase on attribute advances.
These are how i handle it at the moment.
If you have a talent in something, it grants you a bonus dice for any test that involves that talent; regardless of attribute used. This bonus dice is rolled separately from the test dice, so fumbles still happen on a 3 , and DARO only applies to the test dice.
The dice is rolled each time you test the skill, not once at the the outset. It also gives you the ability to do very basic applications of the ability without test , at the GM's discretion.
I also do grant Rogues a talent at L1 as well as Roguery, I dont think it unbalances the game; at L1 a rogue is hardly overpowered.
Finally , i am considering letting people take a second level in a talent. This grants an extra bonus dice, which i might let Daro (on just those 2 dice)
What do y'all think?
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Talents
Dec 18, 2007 10:12:53 GMT -5
Post by lionrampant on Dec 18, 2007 10:12:53 GMT -5
The 7E rules for Talent Advancement are tied to level advancement, which is handled quite differently from 5E. Personally, I really like the way talents are handled in 7E, and don't feel a need to change it. That being said, rolling an extra die instead of having a fixed bonus for your talent should work just fine in game play. I would leavn against letting Rogues have anything other than Roguery at first level, though. Roguery can be incredibly useful just on its own, and giving them more talents could unbalance things, depending on your style of play.
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Talents
Dec 18, 2007 10:44:40 GMT -5
Post by zanshin on Dec 18, 2007 10:44:40 GMT -5
My reading of 7e talent advancement was that when the ruling attribut increases, the talent increases by an amount equal to the characters level . So at L3 (ie ruling stat in the 30-39 range) a +1 dex gets you +3 acrobactics. I felt this could become quite unbalanced, but have not tried it for myself. Am i right in my interpretation? Also how do you handle items that give stat bonuses? do they increase the talent on a 1/1 or 1/level or not at all? I appreciate Roguery is a very good class ability, but so is X2 armour & bonus weapon damage, and having all spells and reduced casting cost. Both warriors and wizards get a talent on top, so i felt there wasnt a balance argument against it, and it improved character customisation. Thank you for your thoughts lionrampant, appreciated. If you can help clarify the issues above in my mind it will be a great service
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Talents
Dec 19, 2007 11:55:06 GMT -5
Post by lionrampant on Dec 19, 2007 11:55:06 GMT -5
Hmmm...
My understanding of talents seems different than yours. Example: Bobo the Warrior has a talent of Arm Wrestling, which is tied to Strength. His Strength is 15, and he rolled a 4 for his talent, so his Arm Wrestling is 19. If Bobo's Strength increases to 18, then his Arm Wrestling also increases to 18+4=22. This is the way I have understood it.
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Talents
Dec 20, 2007 9:23:31 GMT -5
Post by zanshin on Dec 20, 2007 9:23:31 GMT -5
I would be happy with your interpretation (although i dont like the feel of the fixed skill bonus) , but the above was my take from reading the 7e rules on talent advancement. Could you double check them yourself and see what you think Ken is saying?
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Talents
Jan 30, 2008 7:19:23 GMT -5
Post by zanshin on Jan 30, 2008 7:19:23 GMT -5
Found it;7e p39 - level benefits. 'Talent Increases. Every time a character raises an attribute by 1 point, and that attribute is the base attribute of that characters talent, then the talent increases by an amount equal to the characters level'
The way i handle it in my games seems to work fine (ie as above). Noone has asked to specialise in a talent, so i havent crossed that bridge yet.
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horsa
2nd Level Troll
Posts: 61
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Talents
Jan 30, 2008 8:33:41 GMT -5
Post by horsa on Jan 30, 2008 8:33:41 GMT -5
After a close reading of page 39, and the example given there Talent increases don't seem too unbalanced.
My reading is that Level is added to the *base* talent, not the current talent. Thus if Gimor having reached level 5 decides to increase his Dex to 16 he would increase his Acrobatics talent to 16+5=21. The alternative would be 19+5=24. Either way the bonus is based on character level, not the level of the ruling attribute.
On page 32 Zam the Bony a newly created Rogue chooses Thievery as a talent, so I am inclined to think that Rogues get a talent at L1 like other Types, but they get Roguery as a bonus.
When a character gains a new talent for increasing in character level I would allow the level bonus to be added to the talent only if the character increases the ruling attribute at the same time.
I will have to play with the idea of rolling the Talent bonus die each time the talent is used rather than once when the talent is gained.
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Talents
Jan 30, 2008 9:41:48 GMT -5
Post by zanshin on Jan 30, 2008 9:41:48 GMT -5
My concern with that is that stat increases can then leverage a massive increase in the talent;plus less bookkeeping my way, though one more dice to roll.
If you use solos , it is quite common to get a 5 or 7 or 10 point increase to a stat - at L2 or L3 thats +14 or + 21 to the talent for a +7 attribute increase, and even more at higher levels. How high is the saving roll you are going to make going to be?
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