Post by machfront on Oct 28, 2009 21:15:34 GMT -5
Ah, yes. Wilowisp is exactly right. I failed to mention the LL supplement Original Edition Characters.
The neat thing about these is that, using the LL rules, you could have a party that consisted of: an OD&D elf (fighter one day and magic-user another day), a 'race-as-class' standard classic/LL Halfling, an AD&D-type Dwarf thief... all in the same game.
How cool is that?
The skill system in the Dragon Magazine article (#156, page 37) is point-allocation towards a percentile. Points are given by class (Fighters have 70+4d20 points to start for example. Each point counts for 2%. Only 'class skills'...that is, skills that are more appropriate to a given class, like "Magic Trivia" for Magic-Users... can go up to 99%.
The skills themselves are broken down into: Professional skills (blacksmithing, etc.), General skills (Read & Write, swimming,etc.), and Class skills (for the four human classes only, though I see...)
The skill list(s) is short... but more can be invented. (I see that written so very often, and nowadays, I always have to say... then why a list at all? I just don't see a point in skill lists any longer. It's a waste of time, really...)
In short, IMHO, it's just as flavorless, boring and over-complicated as the mess in 5.5 and in the D&D Rules Cyclopedia, but that's jus' me.
(note...I do not have the Dragon Magazine archive. I wish!... it was actually strange coincidence that this issue of Dragon happened to be laying out of it's place fairly nearby... *eerie music*)
The neat thing about these is that, using the LL rules, you could have a party that consisted of: an OD&D elf (fighter one day and magic-user another day), a 'race-as-class' standard classic/LL Halfling, an AD&D-type Dwarf thief... all in the same game.
How cool is that?
The skill system in the Dragon Magazine article (#156, page 37) is point-allocation towards a percentile. Points are given by class (Fighters have 70+4d20 points to start for example. Each point counts for 2%. Only 'class skills'...that is, skills that are more appropriate to a given class, like "Magic Trivia" for Magic-Users... can go up to 99%.
The skills themselves are broken down into: Professional skills (blacksmithing, etc.), General skills (Read & Write, swimming,etc.), and Class skills (for the four human classes only, though I see...)
The skill list(s) is short... but more can be invented. (I see that written so very often, and nowadays, I always have to say... then why a list at all? I just don't see a point in skill lists any longer. It's a waste of time, really...)
In short, IMHO, it's just as flavorless, boring and over-complicated as the mess in 5.5 and in the D&D Rules Cyclopedia, but that's jus' me.
(note...I do not have the Dragon Magazine archive. I wish!... it was actually strange coincidence that this issue of Dragon happened to be laying out of it's place fairly nearby... *eerie music*)