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Post by cartomancer on Nov 5, 2009 20:08:02 GMT -5
I bought the Flying Buffalo Monster dice set and, the GM dice set but i'm yet to actually use them. As i bought them off E-bay i also don't have the insert for the Monster dice set but, i was wondering if anyone had a set of either of these and, if so how they used them??
I'll also be having a rumage through my other GM dice to see if i can find anything else that may be of use to you guys (i have the Chessex ones designed for the other game that aren't easily available). So, i'll just note down what's on each face or what have you. :0).
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Post by cartomancer on Nov 5, 2009 21:10:32 GMT -5
All of these are either D6 (which you will all certainly have if you play Tunnels & Trolls), D8 and, D12 (as they were designed for the 'other game' for the most part.
Dice converted to useful tables
Treasure Value (D6) 1-2: Minor Value 3-4: Medium Value 5-6: Major Value
GM Choice (D6) 1-3: Yes 4-6: No
Challenge Rating (D6) 1: Chalenge -2 2: Chalenge -1 3: Chalenge +0 4: Chalenge +1 5: Chalenge +2 6: Chalenge +3
Reaction (D6)
1: Lustful 2: Happy 3: Indifferent 4: Mischevious 5: Sad 6: Angry
Weather (D6)
1: Sunny 2: Overcast 3: Windy 4: Rain 5: Storming 6: Snow
Weather (D8)
1: Warm / Sunny 2: Moderate / Cloudy 3: Partially Cloudy 4: Overcast 5: Light Drizzle 6: Raining 7: Storming 8: Cold / Snowing
Compass (D8)
1: North 2: North East 3: East 4: South East 5: South 6: South West 7: West 8: North West
Trap (D12)
1: Pit Trap 2: Crushing Trap 3: Quicksand Trap 4: Gas Trap 5: Blade Trap 6: Acid Spray Trap 7: Fireball Trap 8: Arrow Trap 9: Boulder Trap 10: Monster Trap 11: Death Ray Trap 12: Lightning Trap
Creature Type (D12)
1: Undead 2: Giant / Monstourus Humanoid 3: Construct 4: Magical Beast 5: Outsider 6: Humanoid / Fey 7: Dragon 8: Plant 9: Elemental 10: Animal / Vermin 11: Ooze 12: Abberation
Treasure Type (D12)
1-5: Coin 6-8: Mundane Items 9-10: Art 11: Gems 12: Magical Items
Room Type (D12)
1: Corridor running West to East 2: Room with exits West and East 3: Corridor running North then East 4: Room with exits North and East 5: T-Junction 6: Room with exits West, North and, East 7: Crossroads 8: Room with exits West, North, East and, South 9: Dead End (Corridor) 10: Dead End (Room) 11: Corridor running North to South 12: Stairs
Hit Location (D12)
1: Head 2: Chest 3: Stomach 4: Left Hand 5: Left Arm 6: Left Foot 7: Left Leg 8: Right Hand 9: Right Arm 10: Right Foot 11: Right Leg 12: Full Body
All of these are taken directly from specialist dice i have obtained (and that are often hard to get hold of, in the UK at least) and, could be worked into random dungeon generator as such. As yet i am yet to use them so i'd like to hear what you guys might do with these dice / tables. :0).
Oh, should you want any of the above dice i can point you towards suppliers online.
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