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Post by hrrrothgarrr on Dec 9, 2009 14:12:40 GMT -5
This may sound funny coming from a 7.5 fan, but....If it ain't broke, don't fix it.
If you are liking what ever version of T&T you are currently playing, why change it? The Special Damage for monsters is an FD addition according to KSA, he likes it though. In a nut shell when a monster does a certain threashold of spite damage in one turn it activates a special damage ability for that turn. This is often a spell effect cast for zero WIZ cost, but in all cases the special damage is considered spite damage.
There, now you can send me the money I just saved you ;-)
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 10, 2009 17:59:28 GMT -5
Spit from 5.5 (Roy Cram?) is different to 7e - and my preferred option - only the winner takes Spite; on the assumption that you're not always going to kick butt without picking up a scratch or two yourself.
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Post by djacknh on Dec 10, 2009 21:21:38 GMT -5
It's family friendly too, which means you can sit down with a bunch of kids or a bunch of adults and not have to change the tone of the game. Not sure if I could whip out City of Terrors and show the pic of the guys ogling over the naked female slave to a mixed audience!!!
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Post by jongjungbu on Dec 11, 2009 8:12:57 GMT -5
Yeah! That's what the Corgi editions are for now, to me, is for use of questionable material with such peoples. :-P
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eagle
1st Level Troll
Posts: 45
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Post by eagle on Dec 11, 2009 8:43:41 GMT -5
Hi,
About spite damage I use it for both attacker and defender because when all combat dice and adds are fairly even you don't have to go thru round after round of combat.
Your Tunnel and Troll Nut,
James
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 11, 2009 11:12:11 GMT -5
Hi, About spite damage I use it for both attacker and defender because when all combat dice and adds are fairly even you don't have to go thru round after round of combat. Your Tunnel and Troll Nut, James Spite came about because some nay-sayers claimed it was unrealistic for the winning side to be completely unscathed whilst the opposition was cut to ribbons. It wasn't created to fix the stalemate issue. Ironically, the stalemate issue is a child of fifth edition - when all the armour and weapon stats were arbitrarily doubled (seemingly to allow for one-die unarmed combat) - the escalation caused the issue.
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Post by krzyzewski99 on Dec 17, 2009 10:22:49 GMT -5
I am new to T&T. In fact, I'm so new that I haven't bought ANYTHING specific to the game yet. I haven't needed to buy anything, and I'm still deciding which version best suits my interests. However, I am currently playing in a 1st Edition game here on the boards. I have played in the FREE RPG Day adventure with my goblin and an elf. I work so many long hours, that I need my hobby to fit my allotted time without other distractions (even fun distractions, but work is work, ya know?). T&T fits this mold. Wouldn't 1st Ed. D&D? Yes, but no. The splatbooks and mytsique of D&D always pushed me to see what the new kids were doing. There was a push to keep up with the Joneses. If I wanted my basic character to be a mighty summoner, there was a book that already existed (and called to me to pick-up at least to look at the pretty pictures), and something felt hollow if I didn't somehow reference the new material (with new spells, then feats, then whatever.). I like T&T because it recaptured my imagination of what was familiar about old school roleplaying, and maintained its clarion call for fun over format or function. Oh, don't forget the solos! I've played a couple of games so far, and one is a solo! BTW, I'm still teetering on 5.5 box set from Flying Buffalo, or the 7.5 only as a PDF. Thoughts?
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Dec 17, 2009 11:33:06 GMT -5
I am new to T&T. In fact, I'm so new that I haven't bought ANYTHING specific to the game yet. I haven't needed to buy anything, and I'm still deciding which version best suits my interests. However, I am currently playing in a 1st Edition game here on the boards. I have played in the FREE RPG Day adventure with my goblin and an elf. I work so many long hours, that I need my hobby to fit my allotted time without other distractions (even fun distractions, but work is work, ya know?). T&T fits this mold. Wouldn't 1st Ed. D&D? Yes, but no. The splatbooks and mytsique of D&D always pushed me to see what the new kids were doing. There was a push to keep up with the Joneses. If I wanted my basic character to be a mighty summoner, there was a book that already existed (and called to me to pick-up at least to look at the pretty pictures), and something felt hollow if I didn't somehow reference the new material (with new spells, then feats, then whatever.). I like T&T because it recaptured my imagination of what was familiar about old school roleplaying, and maintained its clarion call for fun over format or function. Oh, don't forget the solos! I've played a couple of games so far, and one is a solo! BTW, I'm still teetering on 5.5 box set from Flying Buffalo, or the 7.5 only as a PDF. Thoughts? My personal feeling? Go with the 5.5 box. Can't hurt to have a physical book, and 5.5 has a lot of additional stuff that 5 doesn't have. I have 7.0 myself as a PDF, and am debating over buying the PDF of 7.5 just for its extras, but I'm also debating supplementing my 5th Ed with a copy of 5.5. Yeesh, like I NEED another copy of T&T...
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Post by jongjungbu on Dec 18, 2009 9:26:48 GMT -5
I vote for the 5.5 box. It's good. And IMO the 5/5.5 manual is written a lot better than the 7/7.5 editions.
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Post by djacknh on Dec 18, 2009 12:46:29 GMT -5
I'd like to see a revamped 5.5. It would be 5.5 at its core but have a few embellishments like a better speed and movement system and more realistic missile combat. I'd like to keep it simple but improve the realism in just a couple areas.
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Dec 19, 2009 20:07:13 GMT -5
OMG T&T has spoiled me.
Spoiled.
I picked up a copy of 3rd edition Shadowrun at a library book sale a few months back, and finally got around to looking it over last night... and I'm seeing pages and pages of detailed vehicle combat rules and modifiers for everything and all I can think of is "Geez, what the FRACK do I NEED all these rules for, anyway? AAARRGH! Just let the GM set the difficulty and get ON with it!"
Spoiled, I tells ya.
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 21, 2009 2:57:27 GMT -5
OMG T&T has spoiled me. Spoiled. I picked up a copy of 3rd edition Shadowrun at a library book sale a few months back, and finally got around to looking it over last night... and I'm seeing pages and pages of detailed vehicle combat rules and modifiers for everything and all I can think of is "Geez, what the FRACK do I NEED all these rules for, anyway? AAARRGH! Just let the GM set the difficulty and get ON with it!" Spoiled, I tells ya. When I was 20 I used to drool with joy over that sort of uber crunch. Now I just can't see the point. I bought a second-hand Player's handbook for D&D 4E and had exactly the same feeling.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 21, 2009 7:03:39 GMT -5
Right there with ya. Though I often yearn for a bit of something different, I'm spoiled too. Perhaps even lazy. It's not usually the extra detail of a combat system or something like a list of skills, though. What it usually is, is the prospect of how monsters and/or NPCs are handled. As much as I am beginning to dig OpenQuest (never having any real BRP experience), I don't relish the prospect of monsters fully statted and with a list of skills and more. In these cases, I always think to myself: "I just wish I could use a single number. *sigh*"
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Dec 22, 2009 0:33:18 GMT -5
Spite came about because some nay-sayers claimed it was unrealistic for the winning side to be completely unscathed whilst the opposition was cut to ribbons. It wasn't created to fix the stalemate issue. But in practice, Spite damage does indeed solve the "stalemate issue."
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Post by zanshin on Dec 22, 2009 7:34:02 GMT -5
Yes, spite all the way. Solves stalemates, makes even weak monsters an attritional threat to Delvers, married to Special Damage it spices up monsters, for outmatched delvers gives them another chance to start the death spiral.
IMO the single most important change that 5e needed.
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