Post by Nerzenjäger on Jun 28, 2009 9:57:49 GMT -5
Each character belongs to one of the following three alignments
Lawful Neutral Chaotic
Lawful: Characters of this alignment abide to common social laws or those of the region they currently reside in. Certainly it could also be their cult, guild or master whose rules they follow. The strict determination to one law can be a source of conflict with another form of law. Wizards are most likely to be of a lawful nature.
Neutral: Neutral characters try to stay out of trouble with any party or fraction involved. Though they might not agree upon any of their views, they hold a passive role. A neutral character really has to be pushed for his fury to be unleashed or, if they are confronted verbally, to readily reveal his goals. Many warriors tend to be neutral.
Chaotic: Revolutionary ideas come from characters who oppose or at least question their surroundings. Characters of this alignment aren't necessarily loners but they often follow their own plan at all cost even if they are part of a fellowship. It is part of their nature to dismiss laws who stand in the way of their goals. Rogues often classify as chaotic characters.
If roleplay is not enough to justify the opinion or reaction of an opponent, there is always the possibility to make an alignment-check. This is done by making a L1SR on Charisma and adjusting the Level according to how far the opponents alignment strays away from the character's. Consult the following chart to determine the Level of the SR:
Alignm. Chaotic Neutral Lawful
Lawful +2L +1L +0L
Neutral +1L +0L +1L
Chaotic +0L +1L +2L
If you wish to add more depth to this system, the current state of the opponent can be taken in account and adjusted by following merits:
State Adjustment
Friendly -1L
Neutral +/-0L
Cautious +1L
Hostile +2L
If the Level falls below a L1SR, you can add another dice for each Level you are below L1 to your roll. These additional dice are added separately after determination if the SR was an automatic failure and of course don't generate doubles.
Lawful Neutral Chaotic
Lawful: Characters of this alignment abide to common social laws or those of the region they currently reside in. Certainly it could also be their cult, guild or master whose rules they follow. The strict determination to one law can be a source of conflict with another form of law. Wizards are most likely to be of a lawful nature.
Neutral: Neutral characters try to stay out of trouble with any party or fraction involved. Though they might not agree upon any of their views, they hold a passive role. A neutral character really has to be pushed for his fury to be unleashed or, if they are confronted verbally, to readily reveal his goals. Many warriors tend to be neutral.
Chaotic: Revolutionary ideas come from characters who oppose or at least question their surroundings. Characters of this alignment aren't necessarily loners but they often follow their own plan at all cost even if they are part of a fellowship. It is part of their nature to dismiss laws who stand in the way of their goals. Rogues often classify as chaotic characters.
If roleplay is not enough to justify the opinion or reaction of an opponent, there is always the possibility to make an alignment-check. This is done by making a L1SR on Charisma and adjusting the Level according to how far the opponents alignment strays away from the character's. Consult the following chart to determine the Level of the SR:
Alignm. Chaotic Neutral Lawful
Lawful +2L +1L +0L
Neutral +1L +0L +1L
Chaotic +0L +1L +2L
If you wish to add more depth to this system, the current state of the opponent can be taken in account and adjusted by following merits:
State Adjustment
Friendly -1L
Neutral +/-0L
Cautious +1L
Hostile +2L
If the Level falls below a L1SR, you can add another dice for each Level you are below L1 to your roll. These additional dice are added separately after determination if the SR was an automatic failure and of course don't generate doubles.