Post by cartomancer on Mar 28, 2010 12:06:01 GMT -5
This house rule was inspired by the method of attack that ghosts use in the TnT system. I just figured, why wait to die to use it? There must be some delvers (and monsters) out there that know how to attack the mind to incapacitate the body.
I am thinking of working this into a speacialist class for INT but, i'm currently undecided on that. Either way, i feel that the power outlined here suits a grim setting (almost horrific), than it does run of the mill TnT but, that's just my thoughts on the matter and you should feel free to use it as you see fit. So, with no further ado, my rules on psychic attack.
What you need to add to the game.
Each player will now have a new derived attribute called, 'Psychic Adds'. The value of this attribute is equal to 1 point for each WIZ / POW over 12 they possess and 2 points for each point of INT they possess over 12.
Deduct 1 point for each point of WIZ / POW they are below 12 and, 2 points for each INT they are below 12.
Who can use it?
Anyone but you will probably want to limit this ability the way the number of Paragons is limited in play. You almost certainly wont find many Warriors capable of this ability.
How to use it?
In combat a psychic attack may be declared in the same way as a melee or magic would be. The attacker must also declare a target. They will then roll 1 dice for every 10 points of INT they possess and add their Psychic Adds to this to generate their HPT.
The defender does the same and the higher inflicts the difference in damage to the other. However, the defender only damages the attacker in the event that they actually possess the psychic attack ability, otherwise the attack was simply unsuccesful and, the attacker suffers no damage.
WIZ / POW acts as armour does against phisical damage, reducing the HPT by its value. Should the attack be successful then the WIZ / POW attribute is reduced by one, making the next attack easer. This effect is cumalative.
Damage inflicted by a psychic attack reduces the INT of a target and if it is reduced to zero or lower they fall unconcious and, must wait for the INT to restore before they can act again. If the INT is of the target is reduced to a negative number equal to their INT attribute they have suffered brain death. Psychic attacks cannot however be performed against unconcious victims.
NOTE: WIZ / POW and INT all regenerate normally and the only permanent damage that can be caused by psychic attack is brain death.