That solo was written in 1980 by Ken St. Andre and was published by Judges Guild. Its title is a promise that was kept, I think
It requires a lot of book-keeping (to check whether you're tired or hungry, for example). If you face adventurers, the character creation process can be tedious. Better have a bunch of pre-rolled characters (fully equiped, of course).
A list of talents would help my poor troll survive the ordeal.
I used a "knock-out" talent, based on STR. The level of the SR is equal to the number of characters he has to fight. If he makes the SR (at the beginning of any combat turn), he can stun one enemy of his choice. That means he has one opponent less (the character that was knowked out won't be able to react for 1D6 rounds). If the SR is missed, the troll has to take the combat total of the target character as damage points (its natural armor counts).
Even with such a talent, my troll took a heavy toll in spite damage during the first combat.
Any thoughts on that solo? Did any one of you trolls play(-test) it?
Last Edit: Apr 16, 2012 10:04:18 GMT -5 by grrraall
I think this was the first Judges Guild product I bought. I didn't play it a lot (compared to my FBI Solos) and I don't ever remember finishing it, but still have fond memories and would love to see it reissued.
If I remember rightly it was also mistakenly published with out the paragraphs getting mixed up. So that, along with a load of ready made characters, would be something that could be fixed.