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Post by ElvenScribe on Apr 21, 2016 9:04:55 GMT -5
Can anyone tell me how robust the bestiary section of the Deluxe T&T rulebook is? I'm going to purchase a copy today but I'm just curious. Thank you.
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Post by pappahotep on Apr 21, 2016 9:45:46 GMT -5
It's very cursory; there is a brief description of the playable kindred of Trollworld and the ubiquitous Peters-McCallister chart for creating monster characters, but other than that you're on your own.
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Post by jeffepp on Apr 22, 2016 12:00:29 GMT -5
There is suppose to be a separate book coming out. Really, what is needed is a way to calculate what MR, and how many opponents, would best challenge a given party.
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Post by mormonyoyoman on Apr 22, 2016 21:58:35 GMT -5
Superamalgamated bummer! Some durned fool done ripped the "Monsters! Monsters!" name at RPGnownownow.
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Post by stefanj on Apr 22, 2016 23:39:12 GMT -5
An official bestiary is on the way. Not sure of the schedule.
The idea of a way of balancing monster versus party strength is interesting.
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Post by zanshin on Apr 23, 2016 1:25:27 GMT -5
There is suppose to be a separate book coming out. Really, what is needed is a way to calculate what MR, and how many opponents, would best challenge a given party. T&T parties vary enormously in strength, both between and within parties. Starting point would be calculate an average roll - combat dice x 3.5, plus total adds, weapon and attribute. Then add armour to that figure. If you then set the Monster rating equal to that total you have a decent benchmark. Parties will be able to handle that, but may have to use some resources (wizardry, potions etc). Push it up from there and they will need to definitely use spells, and possibly start stunting. Below that the encounter is just a speed bump. Even ordinary encounters can be mismanaged by parties - characters don't participate, or attempt a stunt which fails, so be careful about cranking the MR too high unless they operate with XCOM style precision and team work.
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Post by mormonyoyoman on Apr 23, 2016 21:21:11 GMT -5
I have far too many notes penciled into my dTnT book. (Sacrilege!) My favorite is that there are no Monster Ratings and combat uses the SR principles. And if the players or the characters come up with an entertaining method to rid the monster(s) - they win. The purpose of roleplaying games is to entertain the gamesmaster. Unless I'm playing, in which case the purpose is to entertain me.
It's all about me. And that should be an official rule.
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