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Post by ElvenScribe on Mar 13, 2017 19:41:23 GMT -5
Sounds great, Anotherelf! I'll take a look, interested in giving us a review once you've looked it through? Hey everyone, the review that Prof requested I have written and posted under T&T resources. Please feel free to read it and let me know what you think.
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Post by mormonyoyoman on Mar 14, 2017 1:43:31 GMT -5
You might want to take a look at a novel by Mark Thornton (Wave to the nice people, Khaboom.) based on a campaign in which he & we players did exactly that: PCs gained superpowers (which seemed to surprise Mark as well as us!) and accidentally changed several cultures. My copy is packed (Had to box & store everything when exterminators sprayed the entire two blocks worth of our apartment complex) but I think it was titled Above the Clouds. Or maybe Send In the Clouds. Or Samos Jumps to a Mistaken Conclusion and Causes Enemies to Quit Fighting and Negotiate. One of those titles.
Big thick book, and worth the hernia it gave my mailman. One of the more epic games I've ever been involved in, and pretty much serendipitly created good rulings for creating TnT superheroes.
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Post by ElvenScribe on Mar 14, 2017 8:29:01 GMT -5
You might want to take a look at a novel by Mark Thornton (Wave to the nice people, Khaboom.) based on a campaign in which he & we players did exactly that: PCs gained superpowers (which seemed to surprise Mark as well as us!) and accidentally changed several cultures. My copy is packed (Had to box & store everything when exterminators sprayed the entire two blocks worth of our apartment complex) but I think it was titled Above the Clouds. Or maybe Send In the Clouds. Or Samos Jumps to a Mistaken Conclusion and Causes Enemies to Quit Fighting and Negotiate. One of those titles. Big thick book, and worth the hernia it gave my mailman. One of the more epic games I've ever been involved in, and pretty much serendipitly created good rulings for creating TnT superheroes. Wow, I have not heard of this book. Thanks for the tip!! I'll look for it.
Addendum: Found it. It's called "Obscured by Clouds" by Mark Thornton. There's not a lot about it that I could find. I looked at the google books sample and didn't see any rules for supers in T&T. Are there rules provided in the book (even though it is mostly a story)?? And, does anyone know if there is a pdf available??
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Post by mormonyoyoman on Mar 14, 2017 11:34:48 GMT -5
You might want to take a look at a novel by Mark Thornton (Wave to the nice people, Khaboom.) based on a campaign in which he & we players did exactly that: PCs gained superpowers (which seemed to surprise Mark as well as us!) and accidentally changed several cultures. My copy is packed (Had to box & store everything when exterminators sprayed the entire two blocks worth of our apartment complex) but I think it was titled Above the Clouds. Or maybe Send In the Clouds. Or Samos Jumps to a Mistaken Conclusion and Causes Enemies to Quit Fighting and Negotiate. One of those titles. Big thick book, and worth the hernia it gave my mailman. One of the more epic games I've ever been involved in, and pretty much serendipitly created good rulings for creating TnT superheroes. Wow, I have not heard of this book. Thanks for the tip!! I'll look for it.
Addendum: Found it. It's called "Obscured by Clouds" by Mark Thornton. There's not a lot about it that I could find. I looked at the google books sample and didn't see any rules for supers in T&T. Are there rules provided in the book (even though it is mostly a story)?? And, does anyone know if there is a pdf available??
The novel includes no rules; it's strictly a novel. There were no new rules introduced for the superhero origins; they happened in the normal course of play. I'm pretty sure that Mark's original plot didn't include a faster-than-sound speedster, a batman, a 1938-era superman or two, and so forth. The rules and rulings were right there in TnT versions 1-7.5, we just extrapolated the possibilities based on need of the moment. If Mark or Roy can point to any one moment when the adventure turned cosmic, I'll be surprised. That said, two characters were based on an earlier article by Roy that demonstrated very low-level supers could be built with TnT 5 rules. I think that "Clouds" was available at DTRpgNow in PDF once. I'll try to remember to look that up or forget anything I intended to do at any given minute.
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Post by ElvenScribe on Mar 14, 2017 13:23:59 GMT -5
Wow, I have not heard of this book. Thanks for the tip!! I'll look for it.
Addendum: Found it. It's called "Obscured by Clouds" by Mark Thornton. There's not a lot about it that I could find. I looked at the google books sample and didn't see any rules for supers in T&T. Are there rules provided in the book (even though it is mostly a story)?? And, does anyone know if there is a pdf available??
The novel includes no rules; it's strictly a novel. There were no new rules introduced for the superhero origins; they happened in the normal course of play. I'm pretty sure that Mark's original plot didn't include a faster-than-sound speedster, a batman, a 1938-era superman or two, and so forth. The rules and rulings were right there in TnT versions 1-7.5, we just extrapolated the possibilities based on need of the moment. If Mark or Roy can point to any one moment when the adventure turned cosmic, I'll be surprised. That said, two characters were based on an earlier article by Roy that demonstrated very low-level supers could be built with TnT 5 rules. I think that "Clouds" was available at DTRpgNow in PDF once. I'll try to remember to look that up or forget anything I intended to do at any given minute. I love the idea of a Batman, a speedster, and/or a Golden Age Superman (which is a much lower powered version of Superman than later versions. Early Superman couldn't even fly but could leap pretty darn high). I would like to see builds of them to see how they were done! Cool!
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Post by zanshin on Mar 14, 2017 13:52:53 GMT -5
If you check out Trollszine 5 there is a take on a hellworld where kindred experienced strange mutations that is all set up for use in T&T- The Children of Entropy is the article. Modesty forbids me to mention the author Trollszine 5 , still free!
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Post by ElvenScribe on Mar 15, 2017 8:36:01 GMT -5
If you check out Trollszine 5 there is a take on a hellworld where kindred experienced strange mutations that is all set up for use in T&T- The Children of Entropy is the article. Modesty forbids me to mention the author Trollszine 5 , still free! Just read through your setting article in Trollzine 5. What a cool setting! I really like how imaginative and varied the mutations can be. Good inspiration material. Thank you!
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Post by zanshin on Mar 15, 2017 9:29:41 GMT -5
anotherelf, thank you. It's great to have feedback, and even greater when it is positive. I think supers is a direction T&T can accommodate very easily. Great thread, following it with interest.
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mosker
5th Level Troll
Posts: 530
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Post by mosker on May 20, 2017 20:20:03 GMT -5
I know Roy Cram was working on something way back (or at least when I re-joined the community about 8 years ago) that had several intriguing possibilities--so much so, it was the only world I've ever wanted to write specifically in and for outside of Tom Loney's New Khazan. Don't play enough unfortunately to suggest a spell to get at his notes...(though asking politely might be better on several levels.)
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Post by ElvenScribe on May 30, 2017 14:20:25 GMT -5
I know Roy Cram was working on something way back (or at least when I re-joined the community about 8 years ago) that had several intriguing possibilities--so much so, it was the only world I've ever wanted to write specifically in and for outside of Tom Loney's New Khazan. Don't play enough unfortunately to suggest a spell to get at his notes...(though asking politely might be better on several levels.) Someone over the FB T&T page re-ignited conversation about supers rules for T&T which re-piqued my interest. Does anyone have Roy Cram's email? I wouldn't mind reaching out to him to ask about his notes etc.
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Post by ProfGremlin on May 31, 2017 1:28:58 GMT -5
Hey, folks, I'd like to introduce you to a new character of mine. His name is Anvil and he's a Dwarven Strangeblood. Name: Anvil Kindred: Dwarf Type: Strangeblood Str: 28 Con: 28 Dex: 16 Luk: 13 IQ: 15 Wiz: 12 Chr: 10 Spd: 11 Height: 5 feet Weight: 125 pounds Powers |
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Spell | Limiter | Enhancement | Poor Baby | Self Only
| None | Rockskin | None | None | Glue You
| Self Only
| Unmovable | Fill 'er Up / Drain 'em
| None | Variable: Spell can operate in reverse
| Protective Pentagram | Self Only | Mastery |
Creation NotesFor attributes I do a couple of things perhaps a touch differently than others. First, I roll 4d6 and drop the lowest (Unless TARO, of course) but the order has to be in the order published, no swapping them around. If you want to swap ability scores, roll 3d6 and arrange to your hearts content. I'll also roll multiple sets of scores, at least five, to find a set suitably heroic (read - survivable) set. In my mind, delvers are unusual, and having more heroic capabilities just makes sense. For the most part I followed Order 99's suggestion detailed out on page 1 of this thread. I made a couple of 'rulings' along the way. When I rolled up the number of Powers I ended up with five. Eschewing the idea of boosting attributes I focused on powers. I rolled a 1d6 for each of the five powers and came up with a list of spell levels. This is where I ran into a challenge. I had a hard time finding spells on each of the denoted spell levels which lined up with my character concept. After futzing around with the idea for awhile I realized that I could simply pool all the rolls together for a total number of spell levels and then decide upon spell powers from there. This is how I arrived at the list above. Overall, it wasn't much more than moving a level here or there when looking at my original list. I also decided that adding a limiter gave you a bonus level while an enhancement cost an additional spell level. That's pretty much all there was to it. Oh, right, I also allowed use of Mahrundl's Big Book o' Spells. So, thoughts?
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Bud
2nd Level Troll
There's whiskey in the jar
Posts: 93
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Post by Bud on May 31, 2017 15:11:23 GMT -5
Looks good, I'd like to know- what's his weakness, his kryptonite? Seems a core concept of superheroes.
A supers character can fit well in a fantasy campaign, I'd consider running them as, for instance, a Sidhe type in a celtic background (strange blood would be an applicable description here), or as a Heracles/Melqart/Gilgamesh type character - a Paragon might be the dT&T launching point for this. Any offspring of the gods type of character would fit most fantasy worlds. Consider the Maiar (spelling?) in middle Earth. Or even Robin Hood for a non magical example.
And then there are the super villains and the sidekicks...
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Post by mormonyoyoman on May 31, 2017 23:16:18 GMT -5
I know Roy Cram was working on something way back (or at least when I re-joined the community about 8 years ago) that had several intriguing possibilities--so much so, it was the only world I've ever wanted to write specifically in and for outside of Tom Loney's New Khazan. Don't play enough unfortunately to suggest a spell to get at his notes...(though asking politely might be better on several levels.) Someone over the FB T&T page re-ignited conversation about supers rules for T&T which re-piqued my interest. Does anyone have Roy Cram's email? I wouldn't mind reaching out to him to ask about his notes etc. Remind me during waking hours for Madroy's e-address. I can't see my screen tonight because I colored all over it.
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Post by ProfGremlin on Jul 11, 2017 0:41:36 GMT -5
mormonyoyoman, have you had a chance to check on MadRoy's email addy? It would be interesting to see his take on the T&T Supers.
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Post by ProfGremlin on Jul 11, 2017 0:47:56 GMT -5
Out of curiosity, has anyone read the Marvel 1602 series? Seems like it fits right along with the concepts discussed here.
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