I've been thinking a bit about 'T&T Supers' at work today....
1) Roll up your PC as normal, including Kindred. Type is 'Strangeblood' (yeah, it's a placeholder, feel free to insert a cooler name)
2) Roll 1D3+2...this is your number of total Powers.
3) Each Power may be used to-
A) increase an Ability of choice by 1D+3 permanently or
B) pick an innate Spell as per a Rogue. Roll 1D for Spell Level and pick one from the list.These are the only innate abilities the Strangeblood may possess, and if the PC does not meet the ability requirements for the spell it is 'latent' until the PC advances sufficiently to 'cast' it. Unlike the actual Spells of a Rogue, the Strangeblood may reduce the (ST, Pow, Kremm etc) cost of his 'spell' is if he were a Wizard with a Focus.
4) Enhancements and Limiters-Any Power may be subject to either Enhancement or Limiting, whether an Ability increase or Innate spell.An Enhancement may be purchased by either sacrificing a Power slot or taking a Limiter to balance it out, conversely one could Limit a Power without a corresponding Enhancement and gain one extra Power slot.
Enhancements may include such things as:
Mastery-Ability Requirements for Power are 3 less than normal, often allowing the PC to access it at an earlier Level.Cumulative.
Cosmic-add +3 to the Spell Level roll, enabling possible picks from up to 9th Level Spell list.Cumulative.
Persistent-Double the normal duration.Cumulative.
Versatile-Spell has a use that is not normally included in the spell description.
Sample Limiters may include:
Unfocused-PC pays full (ST, Pow, Kremm) cost as if a normal Rogue with a standard spell.
Conditional-a ranged Spell now has a range of 'Touch', a power usable on others is now usable only on oneself, or can only be used in a certain condition (night, day, when drunk, needs a Focus of some kind etc.
Negated-a common item or condition will negate or bypass the Power.
Example:(5th Edition) Paul Longstride's Human mother was infected by a Lycanthrope during her pregnancy, leaving the young Foundling with certain...talents. Rolling for Powers, Paul gets a 4. He picks Ability Increase 2 times, gets a +7 to SPD and a +8 to ST-but he makes his ST Conditional (only when enraged or terrified for 1D Combat Turns, or under the direct light of the full moon) and rolls another die for a total of +11 under those conditions only. Rolling his other two picks as Spells, he rolls 1 and 2 and picks Vorpal Blade (self only, only his own fingernails and teeth, Persistent X2...in essence he grows talons and fangs for 4 Combat Turns) and Poor Baby (self only,negated by silver weapons, usable on other Abilities than CN, Double Effect)-Paul can recover from nearly any injury or curse as long as Silver wasn't part of the equation, 2 Pts of ST=2 Pts of healing.
Example: Lucia Del Braque was blessed with the potential to be 'the greatest Wizard of all time!' Sadly, she was so blessed by no less than 13 Fairy Godmothers and all that magic got a bit...twisted up. She couldn't cast a Spell if her life depended on it! She pours all 3 rolls into Luck and gets a total of +24 Luck-she then takes the Limiter 'exhaustive'(LK reduced D3 on every SR check on Enhanced LK only) and Usable on Others(range= her IQ). Yes, Lucia now has a 'Hexpower' that can help or hinder SRs....