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Post by greenmanalishi on Jun 19, 2018 16:55:21 GMT -5
I was reading another thread about healing between adventures and it got me to thinking about Provisions.
Can provisions help heal during an adventure, maybe right after combat? Or maybe help regain some STR? I'm talking one point at most. I don't remember reading anything in the rules.
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Post by mgtremaine on Jun 19, 2018 17:34:58 GMT -5
Not specifically... But you if look at Section 9.62 of DT&T you'll see
Which should cover it, make potions or what-not available at stores as needed.
-Mike
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Post by ProfGremlin on Jun 19, 2018 19:24:33 GMT -5
I like the '...or what-not..." there, Mike. I'm inspired to introduce, Poor Baby PB&J or Prunes, Healing Feeling Hot dogs or Hashbrowns, Curses Foiled Cheesecake or Croissant and Death Spell #9 Deviled Eggs, Dragonfruit or Donuts. I know, I know, the last one doesn't make any sense. Well, it could be interpreted as death being the ultimate healing...
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Post by mahrundl on Jun 20, 2018 6:15:37 GMT -5
I was reading another thread about healing between adventures and it got me to thinking about Provisions. Can provisions help heal during an adventure, maybe right after combat? Or maybe help regain some STR? I'm talking one point at most. I don't remember reading anything in the rules. This was one of the methods of healing used in the Fighting Fantasy books - eat some provisions to restore some of your lost health. I don't recall anything like it in T & T either, but there's no reason why you couldn't use it, on the basis that eating provides the body with the necessary materials and energy to heal itself. STR recovers on its own if the character is out of combat and not exerting themselves too much, so you could say that eating some provisions when fatigued increases the normal recovery rate (2 points per full turn, perhaps) for a certain period, or allows normal recovery even when undertaking somewhat more strenuous activity. The flip side of this is that you could say that they are assumed to be eating a sufficient amount to sustain themselves, and reduce the recovery rates if they don't have access to sufficient food and drink. I can't see that any of these options would be particularly over-powered, but they would give a small advantage to a well-prepared adventurer.
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Post by greenmanalishi on Jun 20, 2018 11:14:47 GMT -5
I was reading another thread about healing between adventures and it got me to thinking about Provisions. Can provisions help heal during an adventure, maybe right after combat? Or maybe help regain some STR? I'm talking one point at most. I don't remember reading anything in the rules. This was one of the methods of healing used in the Fighting Fantasy books - eat some provisions to restore some of your lost health. I don't recall anything like it in T & T either, but there's no reason why you couldn't use it, on the basis that eating provides the body with the necessary materials and energy to heal itself. A yes, those FF Books! Many hours spent playing those back in the day. The whole reason I brought up provisions is that there are food items with costs listed in the Deluxe T&T rules, and my thought was " why would PCs pay for this and if so to what benefit?" I had already figured if they were staying overnight at an Inn, food would be covered with the cost and they would be recovering anyway, but what if they got some food for the road? A small reward for planning ahead.
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Post by zanshin on Jun 21, 2018 8:17:45 GMT -5
Special food has roleplay value. Some adventurers like to live high on the hog, quaffing single and blended malts with no regard for the morrow.
T&T is explicitly adaptable to the tastes of the gamesmaster - Ken St Andre has said so in every version.
It really depends how much book keeping you and your players enjoy. I quite like the lifestyle approach prioneered by Shadowrun - pay so much per day and that guarantees you an appropriate level of assumed expenditure on food, drink and clean linen.
I have only really zeroed in on food and drink when it has value to my game. My PC's seem to love drinking contests , so tests vs CON are common. I have stranded them in the desert more than once to make a quest for water material.
If you want hearty meals to aid the recovery of damage, make it so. If you want lembas bread to have super special properties, make that so. If you want to give bonuses to attempts to schmooze NPCs from fine wining and dining, do that (I would)
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Post by greenmanalishi on Jun 26, 2018 18:25:25 GMT -5
Just having fun with minutiae that can occur at an Inn / Tavern in between adventures. Consuming Ale will temporarily increase Charisma by 1 point (for a max. duration of 6 hours) for every 2 pints drunk. At the same time Dexterity will drop by 1 under those same conditions. 6 pints = +3 CHA and -3 DEX. More than 6 pints drunk? Charisma no longer increases but DEX will still drop by 1 in addition to CON dropping by 1 as well per drink. Moderation guys!
The purpose would be to have the PCs purchase a few drinks and in merriment with the local folk , roll a successful SR vs CHA to perhaps find out secrets/ plots/ clues/ hidden treasure, etc or even form a sustainable friendship with an NPC that can help out on an Adventure at some time in the future.
Of course this is assuming no PCs or NPCs are ugly drunks. If a brawl erupts the DEX penalties might hurt.
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Post by khaboom on Jun 27, 2018 2:50:44 GMT -5
Do you know, in all the years I have run games I have never thought to increase CHR temporarily through drink? Doh!!!! Probably it is because players love the bravado of drinking despite the possible loss of DEX or INT if they fail CON SRs. But - I shall add this (belatedly) to my repertoire. Thanks
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Post by zanshin on Jun 27, 2018 9:52:42 GMT -5
In my experience drink probably only increases the charisma of people who have a tendency towards introversion. Extroverts like myself get EVEN louder, while their nearest and dearest kick them under the table and whisper 'indoor voice dear' through clenched teeth. Maybe you need people to complete a personality test for their character before you work out if they get a bonus or not. I think it would be time well spent. www.humanmetrics.com/cgi-win/jtypes2.asp
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darrght
4th Level Troll
Wow, I'm a 4th Level Troll!
Posts: 441
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Post by darrght on Jun 27, 2018 14:30:26 GMT -5
Extroverts like myself get EVEN louder, while their nearest and dearest kick them under the table and whisper 'indoor voice dear' through clenched teeth. And I thought it was just my good trollwife who did that
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Post by khaboom on Jun 29, 2018 1:51:23 GMT -5
Hope you have some good shin guards
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Post by greenmanalishi on Jun 29, 2018 11:35:33 GMT -5
Figuring if the PCs are Introverts or Extroverts may be taking it to a level of realism I'm not willing to go in T&T. Just having the players take the test "in character" might be difficult as well, so the results could be biased. May be more suitable for another game. BUT, what of character types? I see Dwarves as loud and boisterous, Elves as cool and stoic, etc. Although I'm still not willing to play with intro/extro types, superficially Dwarves should be able to hold their drink better than a human so maybe they can have an extra pint before negative effects? Leprechauns may be immune to effects of alcohol but can match their "opponent" shot for shot then take advantage of the drunk? More food (or drink) for thought.
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Post by zanshin on Jun 30, 2018 3:18:52 GMT -5
As you could probably tell my proposal was not completely serious If we want to generalize about Kindreds how about how alcohol affects them Dwarves - Grim and dour - add alcohol - boisterous - add more alcohol - maudlin about the mine they left behind Hobbits - Friendly and sociable - add alcohol - extrovert table dancers - add more alcohol - where are the pies? Elves - Boring - add alcohol - boring but with wine breath - add more alcohol - they start talking about their fingertips
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Post by khaboom on Jun 30, 2018 8:07:45 GMT -5
We need something instead of the Briggs-Myers test... The St.Andre-Holmes "How Shall I Kill You" End-Personality test.
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Post by greenmanalishi on Jul 2, 2018 17:36:10 GMT -5
As you could probably tell my proposal was not completely serious Yeah, I just enjoyed pondering the reality of such an endeavor.
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