My House Rules for the German Version of T&T
Jun 25, 2024 14:15:15 GMT -5
order99, mosker, and 1 more like this
Post by barbarossarotbart on Jun 25, 2024 14:15:15 GMT -5
Here is the newest version of my house rules for Schwerter & Dämonen, the German translation of T&T 5e. T&T had been translated into German by Ulrich Kiesow in 1983. In the same year he also translated D&D into German. And in 1984 he was one of the creators of Das Schwarze Auge, the second German RPG. (The first German RPG is Midgard, which was first published in 1981 and was originally based on Empire of the Petal Throne.) Originally I've created this document because Kiesow left most of the weapons and armor untranslated.
Here is a translation of the table of contents into English:
1. Introduction
2. Weapons and Armor
2.1 Weapons
2.1.1 Swords
2.1.2 Hafted Weapons
2.1.3 Pole Weapons
2.1.4 Spears
2.1.5 Daggers
2.1.6 Projectile Weapons
2.1.7 Weird Weapons and Accessories
2.1.8 Firearms
2.2 Materials
2.3 Armor
2.3.1 Complete Armor
2.3.2 Armor Parts
2.3.3 Shields
3. Kindreds
3.1 Old and New Kindreds
3.2 The Evil Relatives of the Kindreds
3.3 Table for Height and Weight of the Kindreds
3.3.1 Height
3.3.2 Weight
3.4 Mixed Kindreds
4. Basic Rules
4.1 Saving Rolls
4.1.1 Saving Roll of Level 0
4.1.2 Comparative Saving Roll
4.1.3 Open Saving Roll
4.1.4 Extended Saving Roll
4.1.5 Combined Saving Roll
4.1.6 Series of Saving Rolls
4.1.7 Comparative Open Saving Roll
4.2 Alternate Rules for Level Advancement
4.2.1 Alternate Table of Levels
4.2.2 Milestone System
4.2.3 Level Advancement without Adventure Points
4.2.4 Improvement Points
4.2.5 Constant Improvements
4.2.6 Improvement Points for Adventure Points
4.2.7 Improvement Points for Milestones
4.2.8 The deluxe Tunnnels & Trolls-System
5. The Adventurer
5.1 Triples Rule
5.2 Alternate Rules for the Creation of Adventurers
5.2.1 Standard Values
5.2.2 Buying of Attribute Points
5.3 Additional Prime Attributes
5.3.1 Speed (Spd)
5.3.2 Wizardry (Wiz)
5.4 Character Types
5.4.1 Warrior-Wizard
5.4.2 Barbarian
5.4.3 Archer
6. Combat
6.1 Ranged Combat
6.2 Spite Damage
6.3 Fighting with two (or more) Weapons
2. Weapons and Armor
2.1 Weapons
2.1.1 Swords
2.1.2 Hafted Weapons
2.1.3 Pole Weapons
2.1.4 Spears
2.1.5 Daggers
2.1.6 Projectile Weapons
2.1.7 Weird Weapons and Accessories
2.1.8 Firearms
2.2 Materials
2.3 Armor
2.3.1 Complete Armor
2.3.2 Armor Parts
2.3.3 Shields
3. Kindreds
3.1 Old and New Kindreds
3.2 The Evil Relatives of the Kindreds
3.3 Table for Height and Weight of the Kindreds
3.3.1 Height
3.3.2 Weight
3.4 Mixed Kindreds
4. Basic Rules
4.1 Saving Rolls
4.1.1 Saving Roll of Level 0
4.1.2 Comparative Saving Roll
4.1.3 Open Saving Roll
4.1.4 Extended Saving Roll
4.1.5 Combined Saving Roll
4.1.6 Series of Saving Rolls
4.1.7 Comparative Open Saving Roll
4.2 Alternate Rules for Level Advancement
4.2.1 Alternate Table of Levels
4.2.2 Milestone System
4.2.3 Level Advancement without Adventure Points
4.2.4 Improvement Points
4.2.5 Constant Improvements
4.2.6 Improvement Points for Adventure Points
4.2.7 Improvement Points for Milestones
4.2.8 The deluxe Tunnnels & Trolls-System
5. The Adventurer
5.1 Triples Rule
5.2 Alternate Rules for the Creation of Adventurers
5.2.1 Standard Values
5.2.2 Buying of Attribute Points
5.3 Additional Prime Attributes
5.3.1 Speed (Spd)
5.3.2 Wizardry (Wiz)
5.4 Character Types
5.4.1 Warrior-Wizard
5.4.2 Barbarian
5.4.3 Archer
6. Combat
6.1 Ranged Combat
6.2 Spite Damage
6.3 Fighting with two (or more) Weapons
6.4 Assasstiation
6.5 Damage and Attributes
6.6 Fumbles in Ranged Combat
6.7 Too Heavy weapons and Armor
7. Magic
7.1 Spells on Higher Levels
7.2 Spell Scrolls
7.3 New Spells
7.4 Converting Spell Ranges
8. Elaborations
8.1 Fairy Weapons and Armor
8.2 Traits of Monsters
8.3 Monster Value of Characters
8.4 Natural Healing
8.5 Unarmed Combat
8.6 Berserker Fighting
8.7 Glück as Meta Ressource
8.8 Languages
8.9 Writings
8.10 Random Creation of Adventurers
6.5 Damage and Attributes
6.6 Fumbles in Ranged Combat
6.7 Too Heavy weapons and Armor
7. Magic
7.1 Spells on Higher Levels
7.2 Spell Scrolls
7.3 New Spells
7.4 Converting Spell Ranges
8. Elaborations
8.1 Fairy Weapons and Armor
8.2 Traits of Monsters
8.3 Monster Value of Characters
8.4 Natural Healing
8.5 Unarmed Combat
8.6 Berserker Fighting
8.7 Glück as Meta Ressource
8.8 Languages
8.9 Writings
8.10 Random Creation of Adventurers
Some of Kiesow's translations are weird. And then there are some terms I used in this documents (set in italics). That's the reason for this very short glossary:
German -> English
Klan -> Character Type
Krieger -> Warrior
Schelm -> Rogue
Zauberer -> Wizard
Barbar -> Barbarian
Schütze -> Archer
Volk -> Kindred
Mensch -> Human
Zwerg -> Dwarf
Wichtel -> Leprechaun
Fee -> Fairy
Halbelf -> Half-Elf
Halbzwerg -> Half-Dwarf
Zwelf -> Dwelf
Gnom-> Gnome
Zwergling -> Dwarfling
Hobbichtel -> Hobbrechaun
Schicksalswurf -> Saving Roll
Stärke (S) -> Strength (St)
Konstitution (K) -> Constitution (Con)
Geschicklichkeit (G) -> Dexterity (Dex)
Flinkheit (FL) -> Speed (Spd)
Intelligenz (IQ) -> Intelligence (IQ)
Glück (GL) -> Luck (Lk)
Mana (Mn) -> Wizardry (Wiz)
Charisma (CH) -> Charisma (Chr)
Kampfzuschläge -> Combat Adds
Nimm Dies, Du Strolch! (NDDS) -> Take That, You Fiend! (TTYF)
If you have questions, just ask!