Post by dalton on May 28, 2007 10:25:34 GMT -5
Hi Talonfire,
I grouped all the monsters by their environment.
So, if you are in the city, you just have to look at the urban creatures section with their accompanying encounter tables.
Each environment has six encounter tables - corresponding to levels 0-5. With the new level system I do not think most play groups will get higher than level 4-5 (if you go on the basis of one attribute giving you the level, one attribute at 75% of that amount and the other two attributes at 50% while all non-type attributes sitting at original values)
Overall, a 5th level TnT warrior or wizard is easily equivalent to a 10-15th level D20 character in their own environments
(for example, a 4th level warrior, 40 STR, 30 DEX, 20 SPD, 20 LUK, 10 INT, 10 WIZ, 10, 10 CHR) would have a natural 62 adds, be strong and dextrous enough to handle almost 18 die of weaponry (Fighting with two hands) and have a further + 4 due to level. Combine that with full plate armour and you have a walking tank that is only vulnerable to spite. This is not an optimum character, but would be a starting 4th level character. A well developed 4th level character could have 49 in ALL attributes for a bonus of 148 before weapons.
That is in the realm of a 4th level TnT character taking on a powerful dragon on their own and have a very good chance of wining without magic.
I figured with stats like that, there was no point in making encounter tables for lvl 6 and above.
My approach to the system was to have all the common creatures for a particular environment together so that a ref does not have to carry six heavy books because the six desert creatures he needs are spread across them. If you players are in an arboreal forest, you don't need reference information for the deep sea or farthest desert.
Overall, the graphics are good and the layout is fine, but, like I said, the project is shelved until I know that it is not a waste of time.
best regards
Dalton
I grouped all the monsters by their environment.
So, if you are in the city, you just have to look at the urban creatures section with their accompanying encounter tables.
Each environment has six encounter tables - corresponding to levels 0-5. With the new level system I do not think most play groups will get higher than level 4-5 (if you go on the basis of one attribute giving you the level, one attribute at 75% of that amount and the other two attributes at 50% while all non-type attributes sitting at original values)
Overall, a 5th level TnT warrior or wizard is easily equivalent to a 10-15th level D20 character in their own environments
(for example, a 4th level warrior, 40 STR, 30 DEX, 20 SPD, 20 LUK, 10 INT, 10 WIZ, 10, 10 CHR) would have a natural 62 adds, be strong and dextrous enough to handle almost 18 die of weaponry (Fighting with two hands) and have a further + 4 due to level. Combine that with full plate armour and you have a walking tank that is only vulnerable to spite. This is not an optimum character, but would be a starting 4th level character. A well developed 4th level character could have 49 in ALL attributes for a bonus of 148 before weapons.
That is in the realm of a 4th level TnT character taking on a powerful dragon on their own and have a very good chance of wining without magic.
I figured with stats like that, there was no point in making encounter tables for lvl 6 and above.
My approach to the system was to have all the common creatures for a particular environment together so that a ref does not have to carry six heavy books because the six desert creatures he needs are spread across them. If you players are in an arboreal forest, you don't need reference information for the deep sea or farthest desert.
Overall, the graphics are good and the layout is fine, but, like I said, the project is shelved until I know that it is not a waste of time.
best regards
Dalton