5th edition is old-school! It must be great, far better than any of these Johnny-come-lately new games. That's why everyone keeps saying that it's better than 7th edition - date of publication is all-important!
OK, in all seriousness:
Skathros, 5th edition isn't perfect. </heresy> It is, however, a very nice piece of work, with a good balance of humour, detail, and rules that are, to use Khayd'haik's word, non-invasive. It has a light-hearted elegance about it that seems to be missing from most other games. If you like 7th edition, I think that you'll find 5.5 will appeal very strongly to your old-school interests.
My opinion only, of course...
Last Edit: Apr 4, 2006 15:27:15 GMT -5 by mahrundl
In those days, it wasn't called Trollworld, but there snippets lurking in the text. More along the lines of 'this sort of thing happens in our games' and 'this evolved after the first world map was drawn' and so on. Through the writing you get a feel for the place.
As Mahrundl says, it's a great read from cover to cover, maybe 4 typos in the entire manuscript and some of the best art you're likely to find in a RPG. After my current 7e campaign finishes I'll probably drift back to 5e with a few house rules. My 5e house rules only run to about 2 pages... My 7e house rules amount to an entire book!
By the way Mahrundl, forgive my heresy - I was just a bit worried that we might be building up 5e just a little too much...
Last Edit: Apr 5, 2006 19:43:24 GMT -5 by Hogscape
WOW...i mean...really...wow! 5.5 simply kicks trollish butt! Seriously, i love the rules, although i would incorperate a few things from 7E (WIZ, specialists, talents). I do prefer the 5.5 leveling system over 7E. And the presentation!!! Now that's a gaming book...no fear of ripping the pages from the spiral binding, although, thruth be told...i still like the tin. Another thing i enjoy from 7E is special ability activation for monsters. All in all, i think both 5.5 and 7E, when used together, can form a great little packadge of a game system.
And I agree with most of the things that you'd add from 7th edition. Not sure if I'd go with the monster ability activation, but the idea is growing on me; I'd use the Spite rules for sure though. And I'd include TARO, I think, especially with Specialists involved.