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Post by apeloverage on May 9, 2008 15:53:46 GMT -5
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Post by mahrundl on May 9, 2008 18:55:42 GMT -5
I like it a lot!
One thing though - there's something odd about this result:
So... the tunnel slopes so little that even dwarves are unlikely to notice it - but it takes more than 3 times as long to ascend as to descend?!? I can see it if it's a magical effect*, but otherwise, that's a really bizarre situation. I'm not sure how you're generating these results, so I don't know how easy it would be to prevent this sort of result.
That's really a minor nitpick though - you've done a marvellous job! Have an Exalt!
* Or if this is 'The Dungeon of M. C. Escher'.
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Post by apeloverage on May 10, 2008 6:39:14 GMT -5
Thanks! I've fixed the thing with the tunnels - some of them are now specifically said to be magic, and the others only appear if the journey time up and down are similar or identical.
It is kind of the dungeon of MC Escher though...
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Post by mahrundl on May 10, 2008 20:37:35 GMT -5
Something that probably isn't really a problem, but that I did encounter, is the timeout if generating very large dungeons (I'm talking 20 levels with 100 areas per level, so not small). Not really an issue but is it possible to raise the timeout? Although 2 minutes should be long enough in most cases.
An Escher dungeon could be interesting: "You leave the small room, and climb the steep slope for nearly an hour, finally reaching a small room with the remains of a recent campsite. Morgat the Warrior cautiously enters, looking for danger, and finds one of his own socks lying against the wall, where it had fallen out of his pack as he set off..." Creatures that change colour and orientation depending on how you look at them. Moebius paths, and topology gone mad... ;D
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Post by apeloverage on May 11, 2008 8:59:43 GMT -5
Something that probably isn't really a problem, but that I did encounter, is the timeout if generating very large dungeons (I'm talking 20 levels with 100 areas per level, so not small). Not really an issue but is it possible to raise the timeout? Although 2 minutes should be long enough in most cases. It'd be possible - I'd have to make it display the information in several pages instead of one. I might do that in a while.
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koraq
4th Level Troll
Posts: 355
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Post by koraq on May 12, 2008 13:58:46 GMT -5
Way cool! Exalt!!
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Post by apeloverage on May 12, 2008 18:05:08 GMT -5
Thanks koraq
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Post by lionrampant on May 12, 2008 19:56:05 GMT -5
Dang, this is sweet. I have to admit, though, the way the results play out, I'm less inclined to treat it is a dungeon, than as a large area to explore, mainly because I've never been in a dungeon that had tmperature differentials throughout the day. That's just my interpretation, though. I'll definitely have to kill some delve... I mean, try this out some time.
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Post by apeloverage on May 12, 2008 22:02:22 GMT -5
Thanks! You can ignore the temperature stuff of course, nothing else depends on it...and for a more 'realistic' dungeon you should. I just like the idea of having 'arctic levels' and 'desert levels' - kind of like a video game.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 29, 2008 17:45:32 GMT -5
Thanks a million for this very comprehensive dungeon creator. Quite genius !
What I'd like to know is; would you say that I could utilize this playing a team of 4 through SOLITAIRE ? Or is it designed for GM-ing ?
Rress'Maax
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Post by apeloverage on Jun 30, 2008 2:06:11 GMT -5
Glad you liked it. It's really designed for GMing. I'd like to do a version that generates a solo, but if I do it won't be for a while.
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Post by korgoth on Jun 30, 2008 18:54:20 GMT -5
Wow. This is totally awesome! Bookmarked!
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Post by apeloverage on Jul 1, 2008 6:56:46 GMT -5
Thanks!
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Post by zanshin on Jul 11, 2008 7:46:48 GMT -5
Great stuff Mr Ape - duly exalted
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Post by apeloverage on Jul 11, 2008 19:54:02 GMT -5
Thanks ;D
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