Deleted
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Post by Deleted on Dec 14, 2008 22:24:52 GMT -5
A random thought, wouldn't unfilled (stat-wise) modules like TSR's B1 be super easy to fill with appropriate nasties for T&T?
Thinking out loud here, I just feel that more (at least mostly) system generic adventures would make things easier for people who play multiple games. Unfortunately, people tend to bark angrily at them so they don't get produced.
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Post by Toad-Killer-Dog on Dec 14, 2008 22:52:03 GMT -5
I loved the "Blade" generic supplements like the City Book series and GrimTooths Tricks & Traps.
I have found that it is very easy to convert any adventure to T&T, but it is a very rules light system.
With the M.R. system for monsters and just about everything else falling into one of the T&T types, Warrior, Wizard, Rogue or Warrior Wizard just about anything is possible.
Way back in the eighties some adventures produced by third party publishers had stats for multiple systems, but unfortunately it never seemed to catch on.
Rules light or generic adventures would seem the way to go, but with D&D having such a stranglehold on the FRPG market they never really took off.
However now that so many gamer are disillusioned with the direction of D&D 4th Edition perhaps it is an idea whose time has finally come.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
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Post by machfront on Dec 14, 2008 23:05:26 GMT -5
Oh, yeah. I dig the Citybooks, big time. I have the Wilderness adventure book as well, and it's cool, but not as helpful as the Citybooks. I always wised more would have been done, including single adventures. I wish other companies would have done 'systemless' sources such as this. I don't know about the kinds of people that would not like things like that. That's really weird to me. I mean, I'm not saying they don't exist. I'm certain they do. I'm just wondering what's wrong with them. It's certainly easy to convert from most most systems to T&T, in terms of characters/NPCs/monsters. Hmm...an orc...that's...whatever MR I want. Done. Next. Same with most NPCs (for my way of working) to be quite frank. Johann the town butcher who kills young ladies at night: MR 65 Obviously you could be much more detailed. But, when it's not really necessary, why do it? That's another reason I dig T&T. It's already built in a way that I can make an NPC such as above either as simple as a single MR or an MR with maybe armor or a special weapon or with a special damage type or I could stat him out just as a PC and give him the whole total treatment with special abilities and/or Talents/Skills and everything. So, yes, no reason why B1 or B2 or any of those classics modules would prove very difficult.
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Deleted
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Post by Deleted on Dec 14, 2008 23:13:11 GMT -5
Yeah, it seems to me like a no-brainer to publish generic adventures.
You can insert goblins, skeletons, and all sorts of monsters without having to stat them up at all really. Most of the time players won't even notice if the referee fouls up the exact stats a bit. For pdf printouts (I dislike writing in my books), the ref can even write in the proper stats so as not to foul them up.
I would prefer having no statblocks as opposed to stats for the wrong game. It forces modules to have more real content. This of course doesn't apply to solo modules, which should definitely be game specific.
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Post by apeloverage on Dec 15, 2008 0:38:18 GMT -5
There are a couple of recent-ish products that are "generic, but we were mostly thinking of D&D, but you can use them for other things" - The Pirate's Guide to Freeport, and Points of Light (there are some other products on this page). These products might become a bit more popular given that a fair few D&D players seem to have continued with 3.5.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 15, 2008 4:32:59 GMT -5
What I dug about the aforementioned books from Blade (Citybook, etc.) was that there was indeed a stat block. It was just universal and intuative. For example:
Sven Nyquist. Human. Ht. 6'2" Wt. 185lbs. Age: 36 Fighting Prowess: very good with any sword; otherwise fair.
or
Cerrasan Cerisian. Human. Ht. 5'5" Wt. 165lbs. Fighting Prowess: poor Magic Ability: average; C2, C8. The table in the front of the book shows the kind of spells he has. C2 stands for Curative Magic and C8 stands for Conjuration Magic.
Short, simple, easy.
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Post by Toad-Killer-Dog on Dec 15, 2008 5:15:38 GMT -5
It also helped that City Book had had some really great writers submitting segments.
Each book was bound to have at least a couple of real gems and a whole lot you could adapt to the campaign city of your choice.
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koraq
4th Level Troll
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Post by koraq on Dec 16, 2008 21:33:14 GMT -5
Sven Nyquist? The one who worked with Ingmar Bergman? In a Citybook? Where!?
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 17, 2008 4:26:53 GMT -5
Sven Nyquist? The one who worked with Ingmar Bergman? In a Citybook? Where!? Ha ha ha!! Wow. I thought that name sounded slightly familar. But he spells his name Sven Nyqvist. But, yeah...the cinematographer of The Virgin Spring and many others. Odd, that. I wonder if it was intentional? The example characters I gave were both from Citybook I.
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Post by dwayanu on Dec 19, 2008 0:26:19 GMT -5
I think "system-neutral" modules can be excellent. Goblins, Dragons, and so on should not differ too terribly much in their roles from one "generic" game to another. Magic, traps and other elements should have started with conceptions of "in the world" effects before being translated into game mechanics -- so just "reverse engineer" the process to come up with an appropriate description when writing such a work.
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koraq
4th Level Troll
Posts: 355
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Post by koraq on Jan 2, 2009 21:02:22 GMT -5
Now I'll have to go and re-read all my Citybooks and look at the NPC names.
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