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Post by Aramis of Erak on Aug 18, 2009 17:59:36 GMT -5
T&T 5.0 includes a 1d100 table. So it's not the first time d10's have been called for. (For the chance uninformed, 1d100 is simulated by rolling a ten sider for the 10's place, and another for the one's place, and reading 0,0 as 100. Now, for Strange Destinies. Paragraph 137, for example. It lists the MR. Unless it says otherwise, dice = 1 + integer(MR/10) and Adds = integer(MR/2), as per T&T7.5 p65, spite is hits past armor, as per page SD p3. Page 23 gives the stats for 6 different critter types: DIE ROLL | NUMBER & TYPE | INDIVIDUAL MR | 1 | 1D6 giant cockroaches | 44 | 2 | 1d10 giant vampire moths | 77 | 3 | 1D2 giant bloodworms | 120 | 4 | 2D20 fungus fairies*† | 10 | 5 | 1D3 giant ants | 100 | 6 | 1D20 giant cave wasps† | 20 |
So each giant cockroach is 5d6 + 22. Each bloodworm is 13d+60, fungus fairies are 2d+5 each...
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Post by sankoff on Aug 18, 2009 18:23:52 GMT -5
T&T 5.0 includes a 1d100 table. So it's not the first time d10's have been called for. (For the chance uninformed, 1d100 is simulated by rolling a ten sider for the 10's place, and another for the one's place, and reading 0,0 as 100. Now, for Strange Destinies. Paragraph 137, for example. It lists the MR. Unless it says otherwise, dice = 1 + integer(MR/10) and Adds = integer(MR/2), as per T&T7.5 p65, spite is hits past armor, as per page SD p3. Page 23 gives the stats for 6 different critter types: DIE ROLL | NUMBER & TYPE | INDIVIDUAL MR | 1 | 1D6 giant thingyroaches | 44 | 2 | 1d10 giant vampire moths | 77 | 3 | 1D2 giant bloodworms | 120 | 4 | 2D20 fungus fairies*† | 10 | 5 | 1D3 giant ants | 100 | 6 | 1D20 giant cave wasps† | 20 |
So each giant thingyroach is 5d6 + 22. Each bloodworm is 13d+60, fungus fairies are 2d+5 each... my fault i didn´t remember to convert MR to dice rolls + adds as in the rulebook, where is perfectly detailed... thanks aramis
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Aug 18, 2009 20:53:32 GMT -5
sankoff, Creatures' MRs are usually listed in solos as you encounter them. In this solo, as with many others there is also a wandering monster chart. In some sections, the giant ants have an MR of 75, in another section an MR of 100 and in yet another, MR200, as does an ogre in another section. According to the wandering monster chart in the back of the Strange Destinies solo, bloodworms have an individual MR of 120. The reason these monsters aren't in Monstrum Codex is simple. There is no official monster book and thus no offical stat(s) for any creature(s) in T&T. Orcs can be MR15 just as easily as they can be MR150. It's up to you (or, rather, the GM...or the author of the solo). Yes, the codex and spellbook are in the boxed set, but they were orginally seperate products authored by others and printed by "that company". They're inclusion is a matter of options. It shouldn't be looked at as was/is the Monster Manual is for D&D. EDIT - Woops. I missed the second page here completely. Oh well. 1,001 posts!!! How in the world did that ever happen? I've wasted you people's time a thousand and one seperate times. Amazing.
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Post by ragnorakk on Aug 18, 2009 21:31:27 GMT -5
heh heh thingyroach!
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Post by Aramis of Erak on Aug 18, 2009 23:21:28 GMT -5
Hey, I just copied from the book, and restored the formatting.
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Post by sankoff on Aug 19, 2009 3:21:19 GMT -5
sankoff, Creatures' MRs are usually listed in solos as you encounter them. In this solo, as with many others there is also a wandering monster chart. In some sections, the giant ants have an MR of 75, in another section an MR of 100 and in yet another, MR200, as does an ogre in another section. According to the wandering monster chart in the back of the Strange Destinies solo, bloodworms have an individual MR of 120. The reason these monsters aren't in Monstrum Codex is simple. There is no official monster book and thus no offical stat(s) for any creature(s) in T&T. Orcs can be MR15 just as easily as they can be MR150. It's up to you (or, rather, the GM...or the author of the solo). Yes, the codex and spellbook are in the boxed set, but they were orginally seperate products authored by others and printed by "that company". They're inclusion is a matter of options. It shouldn't be looked at as was/is the Monster Manual is for D&D. EDIT - Woops. I missed the second page here completely. Oh well. 1,001 posts!!! How in the world did that ever happen? I've wasted you people's time a thousand and one seperate times. Amazing. i understand.... so, the monsters on published gm and solo adventures usually haven´t special abilities and special damage, isn´t it? thanks
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Aug 19, 2009 4:34:37 GMT -5
so, the monsters on published gm and solo adventures usually haven´t special abilities and special damage, isn´t it? thanks Sometimes they will. In one solo, if I'm recalling this correctly, I believe you have to fight a giant spider and every round must make a L1SR on Dex to avoid being caught in it's web. Things like that. More often than not, it's simply an MR. In a few solos, the author doesn't even use MR (even one or two written by Ken himself), but instead gives you the monster's CON, dice + adds and armor if any. In fact, those quite often aren't able to be 'reverse-engineered' to a standard MR, if you follow me. In fact, I've seen at least one, where, to beat the monster, the solo has you roll a series of Saving Rolls instead of the standard combat. Regardless. It depends on the author or GM. Sometimes my beasties are just MRs. Sometimes, MRs with a seperate CON to signify that, while they're not great fighters, they're pretty tough hard to wear down and so on. Sometimes I deal with a monster's special ability by way of a Saving Roll that must be met (such as the giant spider example above) and other times I make use of 7.x's special abilites that come into play via a certain number rolled of a specific number on the dice. It depends. But that's one of the reasons I like T&T so much. It's easy to make monsters and easy to make them on the fly. Better still, it's easy to change things around and make them more defined or special with very little work.
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Post by sankoff on Aug 20, 2009 1:55:15 GMT -5
hi all, i have decide to start my solo career with "buffalo castle", but my first encounter sounds impossible to me. how would be possible to face a monster (mr 40) vs my dagger only 2+5?? Keeping in mind that i am a first level warrior and starting with 90 or 100 gp, i was only be able to purchase a dagger and "heavy cloth" what am i doing wrong?
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 20, 2009 2:16:25 GMT -5
i have decide to start my solo career with "buffalo castle", but my first encounter sounds impossible to me. In this case it is impossible. Most of the old solos are incredibly difficult and deadly. You'll just have to roll up a new character and try again. If you feel you are getting nowhere, you can try using the old MR rules from the time Buffalo Castle was written. That is, monsters get half adds only for the first round of combat, then quarter adds for the rest of the battle. Also try to buy some armor to help soak up the damage.
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Post by Aramis of Erak on Aug 20, 2009 2:31:04 GMT -5
Do you have armor?
MR40 is 5d+20. Expected results are 35-40 vs 11-13. You are in fact toast in the making. You need 29 points of armor (not impossible, but not a practical thing.)
Let's see... 90 gp... STR and Dex probably 14 or so. For safety, we'll use 12 each, and assume the +5 is from luck Gauntlets HT 2, 10 GP, Wt 25, St 1 Full Helm HT 3, 20 GP, Wt 50, St 1 Greaves HT 2, 25 gp, wt 40, St 1 poiniard 2d , 10 gp, wt10, St 1 , Dx 1 (offhand) Bludgeon 3d, 15gp, wt 50, St5, Dx 2
Needed DX 3 Needed ST 6 (the armor requires 3, but armor and weapon requirements don't stack) Total Wt 175 Total Hits Stopped 7 (doubles to 14) Damage: 5d+0 plus Personal Adds.
That look a little better? I suspect you forgot personal adds and that you can wield 2 hands of weapons...
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Aug 20, 2009 4:44:55 GMT -5
The others have covered the nuts and bolts of this rather well already. I just wanted to add that it's just "one of those things" with the solos. Were this a face-to-face game of T&T with a group, you'd be better off. Not just because of your compatriots, but the T&T system allows you to break out of the standard combat procedure with a Saving Roll to do some combat trick or stunt you describe to the GM and he sets a level and appropriate stat to roll against. These can be risky as well, but they go a long way to evening the odds in a way in group games at least. I'd also like to repeat Burke that the old solos can indeed be pretty unforgiving. In this case, I'd likely spend whatever you are able on whatever you can and remember that you can duel-wield weapons, as Aramis suggested. That may get you by long enough to live and gain a bit more spending money for better equipment at least. Good luck!
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Post by sankoff on Aug 20, 2009 5:15:14 GMT -5
In this case, I'd likely spend whatever you are able on whatever you can and remember that you can duel-wield weapons, as Aramis suggested. That may get you by long enough to live and gain a bit more spending money for better equipment at least. Good luck! yes, aramis do the business better than me.. ;D ;D My personal adds was terrible (-5).. that is because i was entering the numbers into the attribute slots instead of rolling all and then choose an atributte. what the "2 (1 ea)" on gauntlet hits table means?
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Post by Aramis of Erak on Aug 20, 2009 10:56:20 GMT -5
In this case, I'd likely spend whatever you are able on whatever you can and remember that you can duel-wield weapons, as Aramis suggested. That may get you by long enough to live and gain a bit more spending money for better equipment at least. Good luck! yes, aramis do the business better than me.. ;D ;D My personal adds was terrible (-5).. that is because i was entering the numbers into the attribute slots instead of rolling all and then choose an atributte. what the "2 (1 ea)" on gauntlet hits table means? It means that they are sold as a pair; the stats are for the pair, meaning 2 hits stopped by wearing both, but if you take 1 off, the remaining one will only stop 1 hit.
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 21, 2009 0:03:10 GMT -5
You must've zigged instead of zagged inside Buffalo Castle Sankoff. My first leveller popped out with a small swag of cash and not a scratch on him (not strictly true but he was still standing). I think the entire experience lasted about 8 minutes so not brilliant value but then again, mine is a PDF version that probably came with the 7.0 disc.
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Post by sankoff on Aug 21, 2009 5:37:02 GMT -5
You must've zigged instead of zagged inside Buffalo Castle Sankoff. My first leveller popped out with a small swag of cash and not a scratch on him (not strictly true but he was still standing). I think the entire experience lasted about 8 minutes so not brilliant value but then again, mine is a PDF version that probably came with the 7.0 disc. maybe your pdf version of the adventure is more suitable for play under 7 ed. rules than the older one. i will try with a modern solo adventure ;D
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