|
Post by cartomancer on Nov 28, 2009 18:35:52 GMT -5
Well, it's not a retro-clone, as it's not based on a pre-existing rule set. It is a retro game, though, to be sure. Good point Machfront, my bad.
|
|
Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
|
Post by Hogscape on Nov 29, 2009 0:48:27 GMT -5
Adventures Brave Caverns (its as simple as ABC) Ruins & Raiders (when you need a bit of R&R) Lairs, Labyrinths & Lizardmen (L,L & more L) In the unlikely event any of these inspire you to anything i freely waive any intellectual rights... Lol!! I actaually like all three of those titles (it was the jokes in the brackets that really sold them). I'll have to roll 1D3 to determine which one to use. ;0). Uburoi, i think it's certainly do-able. I mean you'd have to keep everything brief, cut out the 'What is Role-playing?' speech and, probably go art free and, most likely example free but, certainly do-able. Now do we mean 1 page, 1 side or, 1 page duplexed?? It's a challenge but it can be done. 1 die plus modifiers to beat a target (for SRs) or the enemy's roll (for combat).
|
|
Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
|
Post by Hogscape on Nov 29, 2009 0:55:16 GMT -5
Well guys i've had a crack, and, in just over an hour i have produce a one page set of rules that are pretty TnT but, if it was ever possible, lighter! By no means a replacement though. ;0). I went with Ruins N' Raiders (Thanks to Zanshin for the title). There are only 3 Attributes (Physical, Mental and, Spiritual... Which means all delvers have PMS) and, three Classes (Warrior, Rogue and Wizard). It has a mechanic (not an original one granted) for combat and task resolution. It does fit the brief though, 1 page, 1D6. :0). That said though, i will need to release an appendix that contains the spells, skills, weapons and, armour but, in the interim it'll be no major challenge to seasoned veterans to fill that gap. So without further ado, here it is... www.mediafire.com/file/t4h3nvtjyjg/Ruins_N_RaidersPDF.pdfCarto, it rocks... One point of order. Tougher characters gain more experience points than newbies... Doesn't seem right. By that I mean experience is granted for the die roll plus all modifiers (more modifiers equal more XP).
|
|
|
Post by castiglione on Nov 29, 2009 1:36:23 GMT -5
Though I'd like to see how they work the system with only ONE d6 for everything - seems to me it wouldn't give a suitably wide range of results. Actually, I think The Dying Earth RPG is based on using a 1D6 for all resolution. You get the chance to re-roll based on your attributes, though, I believe.
|
|
|
Post by cartomancer on Nov 29, 2009 3:07:20 GMT -5
Well guys i've had a crack, and, in just over an hour i have produce a one page set of rules that are pretty TnT but, if it was ever possible, lighter! By no means a replacement though. ;0). I went with Ruins N' Raiders (Thanks to Zanshin for the title). There are only 3 Attributes (Physical, Mental and, Spiritual... Which means all delvers have PMS) and, three Classes (Warrior, Rogue and Wizard). It has a mechanic (not an original one granted) for combat and task resolution. It does fit the brief though, 1 page, 1D6. :0). That said though, i will need to release an appendix that contains the spells, skills, weapons and, armour but, in the interim it'll be no major challenge to seasoned veterans to fill that gap. So without further ado, here it is... www.mediafire.com/file/t4h3nvtjyjg/Ruins_N_RaidersPDF.pdfCarto, it rocks... One point of order. Tougher characters gain more experience points than newbies... Doesn't seem right. By that I mean experience is granted for the die roll plus all modifiers (more modifiers equal more XP). Nothing like a first review being a positive one. :0). I do take your point though and, i do have to admit thinking twice about the mechanic as i was writing it. To that end, i will make a few mods and upload another copy (plus the appendix) within the next day (i'm just off to bed and i've been up all night, lol). As a working set of mechanics though, now take only the roll on the D6 when rolling a SC (so you'll get 1 - 6 experience points). I'd say the Experience gained for Combat can stay unchanged though as you only get higher amounts for more difficult fights. As a rough gauge (and what will probably go in the final Appendix), Small Weapons add 1 to Combat and require 1 Physical to wield, Medium Weapons add 2 and take 2 Physical and, large weapons add 3 to combat and require 3 Physical. Armour will work along the same guideline with Light, Medium, and Heavy armours reducing damage by 1, 2 and, 3 respectively. Light armour requires 1 Physical, Medium 2 and, Heavy 3. To prevent stalemates there will be a 'add and roll over' rule for either 1's or 6's (i'd like to hear what people would prefer). This also adds the TnT idea that given a stroke of luck, anyone can do anything. :0). Oh, whilst i think to mention, having your Physical dropped during combat does not mean that you can use the weapon and armor you are using (if you drop below the requirements for them) as the adrenaline of the conflict will keep you going. It does mean that if your still below requirements after combat though that you'll drop to the floor exhausted and will have to wait to be healed or recouperate naturally. Whilst exhausted you can do nothing but light actions (Drink a potion, eat food etc). The Spells and Skills will be another thing to look into but, skills will be fairly wide in what they cover (Small weapons, Acrobatics, Traplore etc). This post covers most of what you'll find in the Appendix (there'll probably be a few examples of SC's to guide new GM's, Monsters, equipment and, what not but, you should have enough to keep you going if your testing the rules till i've slept and eaten. :0). Oh, if anyone wants to knock out a short (1 page would be nice, more if your feeling adventurous) GM / Solo adventure then that'd be great or, if anyone has suggestions for spells or things they'd like to see included feel free to post them up or, PM me with them if you'd prefer. Who knows, it's a sorta new system. You could create the next 'Dungeon of the Bear' or, 'Gristlegrim'!! Oh and as my last last note on this before i go for a sleep, silly spell names will be kept and the TnT humour preserved in this game. :0).
|
|
|
Post by geordieracer on Nov 29, 2009 3:31:32 GMT -5
Cool - glad you're gave it a shot !
Looking forward to seeing what it leads to.
|
|
Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
|
Post by Hogscape on Nov 29, 2009 5:09:36 GMT -5
Though I'd like to see how they work the system with only ONE d6 for everything - seems to me it wouldn't give a suitably wide range of results. Actually, I think The Dying Earth RPG is based on using a 1D6 for all resolution. You get the chance to re-roll based on your attributes, though, I believe. Yes, if you don't like the roll you spend an attribute point and roll again. Keep going until you like the roll or run out of points. Sounds a bit naff really but works exceptionally well in play.
|
|
uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
|
Post by uburoi on Nov 29, 2009 9:47:09 GMT -5
Cart -
I just skimmed the rules last night, but dang, you did it. Have an Exalt.
Of course, if you dropped the font a few points, you could fit a list of example spells, weapons and monsters on that page as well.
|
|
uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
|
Post by uburoi on Nov 29, 2009 9:51:51 GMT -5
Yes, if you don't like the roll you spend an attribute point and roll again. Keep going until you like the roll or run out of points. Sounds a bit naff really but works exceptionally well in play. Well, it's a little more complicated than that, considering that you're usually opposed by someone who's also rolling and can re-roll their die if they don't like the result as well. But good point - I should have remembered DERPG uses that. AND it's up there on my favorites list with T&T! *embarassed* I own way too many freakin' RPGs. I really do.
|
|
|
Post by feldrik on Nov 29, 2009 10:20:27 GMT -5
You could throw in an 'exploding 6' rule. Roll a six, total it and roll again...continue until you stop rolling sixes.
|
|
|
Post by cartomancer on Nov 29, 2009 15:21:37 GMT -5
Version 2 is now underway and, should be uploaded within the next couple of hours.
Changes have been made to the rules as suggested here, including SARO (Six's Add and Roll Over) for Combat and SC's.
I've knocked up a short Skill list, put together the Weapons and Armour tables and, now only need to put together the Equipment and Spells... It's grown a bit beyond 1 page (but all the core rules are still on one page). Lol.
|
|
|
Post by cartomancer on Nov 29, 2009 16:14:47 GMT -5
Version 2 is now complete and it needs you!! You'll notice it has lots of room for additions and, still no spells! That's because i'd like your input on this. It's as much your game as it is mine and the idea behind it is that everyone will get the game they want. :0). Truly democracy at work. Version 2 can be downloaded here... www.mediafire.com/file/5jt5zcm0nmj/Ruins_N%27_Raiders.zip
|
|
|
Post by geordieracer on Nov 29, 2009 16:38:19 GMT -5
Excellent, I'm going to test it out a.s.a.p. Have an exalt !
The only thing that's unclear to me is:
For every new Skill gained (after every 3 levels), the player may choose to instead increase an existing Skills value by 1.
does this mean if I choose Acrobatics as a new skill, I can't get +1 to it if I decide to increase Acting (which I already have) instead ?
|
|
|
Post by cartomancer on Nov 29, 2009 17:44:00 GMT -5
Excellent, I'm going to test it out a.s.a.p. Have an exalt ! The only thing that's unclear to me is: For every new Skill gained (after every 3 levels), the player may choose to instead increase an existing Skills value by 1.does this mean if I choose Acrobatics as a new skill, I can't get +1 to it if I decide to increase Acting (which I already have) instead ? Thank you for the Exalt. The way the rule would work is that for every 3 levels you either get to choose an additional Skill (In this case Acrobatics) or, add 1 to a Skill you already possess (In this case Acting) but, you dont get to do both. This represents either focusing a Skill you already possess or, learning something new to give yourself a range of abilities. All new Skills you learn have a starting value of 1. I look forward to hearing some feedback from you. I expect you may want to change costs of items, Weight ratings for them and such. The same with Equipment and, i fully encourage this. Make the game your own and, then share what you like and, help me change what you dont. Mechanics wise i think were pretty solid though. :0).
|
|
Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
|
Post by Hogscape on Nov 29, 2009 23:39:31 GMT -5
Nice work so far Cartomancer. I like the evocative skill list. Spells, I guess would be along the same lines but using the 'S' characteristic?
|
|