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Post by cartomancer on Nov 30, 2009 0:13:03 GMT -5
Nice work so far Cartomancer. I like the evocative skill list. Spells, I guess would be along the same lines but using the 'S' characteristic? Your bang on Hogscape. :0). That's why there are no Skills associated with S. S is the domain of Spells and, Spells are your 'Skills' so to speak in that area. You get more than 1 when you start but, Wizards may 'buy' an additional 1 every third level instead of a Skill. There may even be multiple 'levels' of Spells so you can supe up one you already have instead of 'buying' a new one I'm glad you like the Skill list too. They've been left pretty wide in what they cover so the fact that you might only get one every three levels wont hold you back. The overall goal will be to keep the TnT spirit of being able to make your character who you want by not being tied down by too many details whilst still maintaining depth. Most importantly, it has to be fun! It's a game not a dictatorship. ;0).
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Nov 30, 2009 7:34:28 GMT -5
I'm liking it. I've spotted a couple of experience (possible) issues you might want to discuss.
I can make three SCs roll 3 sixes and get 18 experience points... Or I can slaughter 9 rogues armed with daggers. It seems experience should be more weighted in the favour of combat - perhaps 3 x total attack (rather than just 'P' since a 1P rogue with 3 levels of small weapons skill is technically 4P in combat).
SARO eliminates the number '6' which seems odd for a game that uses a d6. It gives you a range of 1, 2, 3, 4, 5, 7, 8 etc. This gives you about an 18% chance of rolling a '7' and throws probability out the window. This is not necessarily a bad thing but since characters are fairly puny when they first start out, I'd drop it in favour of...
If you roll a '6' re-roll, on a roll of 4+ add one to your total and re-roll again, keep rolling until you get 3 or less.
This allows for the never-ending critical, nudges up C+ in small bites and allows the number '6' to show it's face.
What d'ya think?
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Nov 30, 2009 7:42:38 GMT -5
One more thing... Okay, 2.
At 100 experience points per level, I have to kill an awful lot of dagger-armed rogues. Should it be less?
Each 100 points buys a bonus and nothing else, I can't see the point of using the term 'level' I would ditch that too.
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Nov 30, 2009 7:45:06 GMT -5
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Post by cartomancer on Dec 1, 2009 1:49:48 GMT -5
I'm liking it. I've spotted a couple of experience (possible) issues you might want to discuss. I can make three SCs roll 3 sixes and get 18 experience points... Or I can slaughter 9 rogues armed with daggers. It seems experience should be more weighted in the favour of combat - perhaps 3 x total attack (rather than just 'P' since a 1P rogue with 3 levels of small weapons skill is technically 4P in combat). SARO eliminates the number '6' which seems odd for a game that uses a d6. It gives you a range of 1, 2, 3, 4, 5, 7, 8 etc. This gives you about an 18% chance of rolling a '7' and throws probability out the window. This is not necessarily a bad thing but since characters are fairly puny when they first start out, I'd drop it in favour of... If you roll a '6' re-roll, on a roll of 4+ add one to your total and re-roll again, keep rolling until you get 3 or less. This allows for the never-ending critical, nudges up C+ in small bites and allows the number '6' to show it's face. What d'ya think? It is an interesting point you raise about not getting as much E from Combat as SC's and, i'd say that maybe double the number rather than times it by 3. To me that seems like a fair 'mid-ground' as the odds of rolling 6 three times are pretty low (216:1 i believe) so if the player can do it, more power to them. Of course, you can test both 2 and 3 times as multipliers and keep whichever works best for you. I'd like to see how that works out in actual playtesting too if anyone is game?? I do like your replacement for SARO. It seems well thought out (well i only spent just over an hour creating the whole game as i went along) and, i'd happily conceed that it is a good idea. Another thought i had was maybe having the 1 as an 'Add and Roll Over' instead of the 6?? Does that take your fancy at all??
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Post by cartomancer on Dec 1, 2009 1:57:42 GMT -5
One more thing... Okay, 2. At 100 experience points per level, I have to kill an awful lot of dagger-armed rogues. Should it be less? Each 100 points buys a bonus and nothing else, I can't see the point of using the term 'level' I would ditch that too. I have been thinking along the same lines on the E issue myself and i was thinking of dropping the cost from 100 to 50 per level. It's still high but, it seems a lot more achievable. What do you think?? There is alterier motive to tracking level and, that is to make the game easier for beginers. Since you gain a new Skill every 3 'Levels' it's an easy way to track that. Also when i finally get round to writing adventures, i'll be able to stamp the 'Suitable for Levels X - Y' on them. So, although it's not really got an in-game use (yet anyhow) it just makes the game more accesable. That said, to experienced gamers like yourself it'll simply be another number to track, that if you are experienced, there will be no real need for. Thank you for all the feedback (Have an Exalt for your work) so far by the way. Keep it coming. :0).
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Post by cartomancer on Dec 1, 2009 2:18:19 GMT -5
That is a really neat idea they have there!!
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 1, 2009 6:00:30 GMT -5
Carto, I'm wondering if a E value based on the SC's difficulty rather than the roll.
My reasoning: successfully completing a low difficulty SC shouldn't necessary net the character a swag of E - but it might if the player rolls multiple 6s.
However, if the E reward was based on difficulty the reward for success would match the roll.
Difficulties could perhaps be:
3 - almost too easy 4 - routine 5 - standard 6 - challenging 7 - scary 8 - get out!
E for successfully hitting the target = the target value (this assumes the suggested alternate SARO is used).
50 E per level sounds about right but only playtesting will tell!
Thanks for the Exalt.
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Post by cartomancer on Dec 3, 2009 6:16:26 GMT -5
Carto, I'm wondering if a E value based on the SC's difficulty rather than the roll. My reasoning: successfully completing a low difficulty SC shouldn't necessary net the character a swag of E - but it might if the player rolls multiple 6s. However, if the E reward was based on difficulty the reward for success would match the roll. Difficulties could perhaps be: 3 - almost too easy 4 - routine 5 - standard 6 - challenging 7 - scary 8 - get out! E for successfully hitting the target = the target value (this assumes the suggested alternate SARO is used). 50 E per level sounds about right but only playtesting will tell! Thanks for the Exalt. Looking over what you've written and comparing it to the original rule, i do have to admit it makes more sense and, your reasoning is sound. Nice work. :0).
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 3, 2009 20:19:05 GMT -5
Those difficulty numbers might need a good look at...
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Post by geordieracer on Dec 4, 2009 3:23:06 GMT -5
Oh, if anyone wants to knock out a short (1 page would be nice, more if your feeling adventurous) GM / Solo adventure then that'd be great based on the rules on far - Our Man in Khazan
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 4, 2009 3:31:59 GMT -5
Geordie, unjust though it is, I can only exalt you once!
Umbrella vs. Tulwar. Awesome, laugh out loud funny. Brilliant.
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Post by cartomancer on Dec 4, 2009 10:15:15 GMT -5
Oh, if anyone wants to knock out a short (1 page would be nice, more if your feeling adventurous) GM / Solo adventure then that'd be great based on the rules on far - Our Man in KhazanThere is only one wod to describe this contribution... Exalt! With your permission i'd like to include this with further releases of RN'R. It'll be a couple of weeks before i have the time to make all the suggested amendments to the rules that have been suggested so far and, probably some further time before i have a spell list but, this will be the adventure that i will be using to test them as i go so thank you again! Also, nice Princess Bride reference. Oh, and a further congratulations on having produced the first official GM adventure for RN'R! :0).
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Post by geordieracer on Dec 4, 2009 11:41:47 GMT -5
Gosh, that would be great - Thanks chaps, glad you like it ;D
Have replaced the file with an updated version, adding the word 'beam' to 'zapped by a strange'.
Just got home from work and my daughter's changed the computer's background to green words on black saying:
'REVOLUTION TOAD STYLE NOW !
causing me to spit coffee all over the keyboard laughing.
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Post by cartomancer on Dec 4, 2009 17:38:49 GMT -5
Gosh, that would be great - Thanks chaps, glad you like it ;D Have replaced the file with an updated version, adding the word ' beam' to 'zapped by a strange'. Just got home from work and my daughter's changed the computer's background to green words on black saying: 'REVOLUTION TOAD STYLE NOW !causing me to spit coffee all over the keyboard laughing. LMAO. That's just one of those moments that makes you smile even if you weren't there. Lol.
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