machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Oct 8, 2008 13:54:38 GMT -5
unclecranky, Do you mean more rpg forums? If so, there are plenty out there. You'll be hard pressed to find folks at a rpg forum that isn't at least aware of T&T though. I mean, they're (we're) already geeky enough about the hobby that they're on forums. RPG.net is huge. Like...obscenely huge. But it's odd to ever see a T&T thread there, and when there is, it rarely lasts long at all. Just do a Google search for rpg forums or something. There's Dragonsfoot of course. There have been a number of threads in the "Other RPGs" sub-forum there. There's a T&T sub-board at Knights and Knaves Alehouse. I've read the odd post over at theRPGsite. That's all I can think of right off hand. I'm sure there's more.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Oct 8, 2008 23:25:21 GMT -5
Thanks, Machfront. I knew I could count on you. Yes. More RPG forums, so that I can do what I do best, and talk up something I believe in. I'm self-taught on the computer, the internet, and Windows. All three in this case are relatively new to me, since my old computer broke down, I'm used to only having e-mail and occasional access, where I have it all the time now, and I'm using a new computer with Windows XP which is frankly frustrating the s*** out of me. As a result, I don't know many of the forums, and/or most of the major players. What I do know is T&T.
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Post by Mhegrrrim Skulltosser on Oct 9, 2008 20:43:10 GMT -5
I am sure "that company" would publish MSPI solos should people write them.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Oct 10, 2008 3:32:14 GMT -5
That's crossed my mind, too. I'm certain "that company" would indeed support MS&PE if there were some adventures. Too bad I simply don't have the skills to do such a thing.
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Post by Toad-Killer-Dog on Oct 10, 2008 7:25:16 GMT -5
That's crossed my mind, too. I'm certain "that company" would indeed support MS&PE if there were some adventures. Too bad I simply don't have the skills to do such a thing. Maybe source-books or setting books would be more lucrative? MS&PE's gives a glimpse of a few different genres that the rules would ideal for, but a lot of people would be interested to see those possabilities fleshed out. Perhaps a pulp-heros book with a gadget creation guide, rules for Shadow/Doc Savage/The Spider type pulp supers and stats for things like killer apes, killer robots, killer bats hmm I'm spotting a pattern here! A horror book would be a must MS&PE's would be a great engine for horror games. As much as I love the Lovecraftian Mythos I would like to see more traditional horror book and possibly either a section or even a stand alone supplement for Yog-Sothory. Cyber-Punk, I would love to see a great near future supplement and it would fit the system to a tee. Maybe an old west supplement, those seem to have been coming back into style recently. The real problem is that MS&PE's is such a great adaptable system that it's possible to do all the above with a little work for yourself. Wait a minute thats why I love it, thats not a problem at all! ;D
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Post by apeloverage on Oct 10, 2008 16:17:04 GMT -5
With skills now standard in T&T, how hard would it be to have a set of rules that merged the two games?
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Oct 10, 2008 18:28:21 GMT -5
Not hard at all, assuming a passing familiarity with both sets of rules.
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Post by uncruliar on Oct 11, 2008 10:33:32 GMT -5
I've been thinking about this quite a bit on and off for the last week or so. It seems to me that one of the joys of Tunnels and Trolls is the fact that it is so easy to adapt, and in fact Ken has ezpressly encouraged players to adapt it to suit their needs.
Therefore the 5E / 7E question is somewhat false. It is in fact 5E / 5E with any number of house rules / 6E / 6E with house rules / 7E / 7E with house rules (already!).
And this is where the adaptability of Tunnels and Trolls becomes it's achilles heel. To the T&T afficianado debating the house rules is just great. To the T&T newbie it must be offputting in the extreme.
In fact I'm finding it a bit of a problem myself. My gaming is all play by forum post these days. So far I have played just one game and I'm GM'ing another. I can easily imagine it getting very confusing though - "which house rules did we say we were using in this game?".
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Post by Mhegrrrim Skulltosser on Oct 11, 2008 11:36:03 GMT -5
uncruliar, that is why most play-by-post games are becoming plain vanilla T&T 5e. The short rules are readily available online and people forget the House Rules. When I played T&T games on playbyweb.com I would have a section just for house rules. I found everyone liked the section provided it did not change during an adventure. machfront, you might be surprised by your own abilities. I encourage you to just start writing. Come up with a simple premise and write it out. Options come fast and easy from there. My first solo, Rogues' Gallery, borrowed heavily from other solos. By time I completed it, I was amazed at how different the solo felt from the sources of inspiration. Toad-Killer-Dog I know you have the ability to write such source books . I've read too many of your posts here. Why don't you start with a cyber-punk setting? I have some cybernetics I'd be willing to donate to the cause.
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Post by Toad-Killer-Dog on Oct 11, 2008 15:29:29 GMT -5
Toad-Killer-Dog I know you have the ability to write such source books . I've read too many of your posts here. Why don't you start with a cyber-punk setting? I have some cybernetics I'd be willing to donate to the cause. I'll give it some thought, if its T&T I know the rules by heart. For MS&PE's I would want to really bone up before I took a stab at writing anything for that. The rules for a cyber-punk source book would be a snap compared to a setting hmmm.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Oct 11, 2008 15:51:22 GMT -5
There are so many people here who play MS/PE that cadging a copy of the rules from one of them ought to be a snap, and I agree with Mhegrrrim. You're the one to write the sourcebook.
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Post by Toad-Killer-Dog on Oct 12, 2008 1:24:04 GMT -5
There are so many people here who play MS/PE that cadging a copy of the rules from one of them ought to be a snap, and I agree with Mhegrrrim. You're the one to write the sourcebook. I have a copy of the rule book it's just been years since I gave it a really detailed read through. If I'm not mistaken I have the Jade Jaguar adventure, Storm-haven and the two Mug-shots books. Although my proudest gaming possessions are my original red cover copy of Space-Worthy and my color cover copy of Monsters Monsters!. I still have my unsharpened 1/2 die pencil in my black and gold T&T box. ;D Along with my "cough" five "cough" copies of the core T&T rules. What can I say I'm a pack-rat!
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Oct 12, 2008 1:41:45 GMT -5
Hey, join the club. I've got, let's see, 3 copies of American 5th, 1 copy of UK fifth, 2 copies of 7, and a nice fresh copy of 7.5 thanks to "that guy" at "that company". Oh, and my old, tattered house rules (conglomeration of 4th, 5th, and my own contributions). My 4th edition rules went the way of the dodo in 1990 or so, I'm sorry to say, and I've never had a copy of Monsters!Monsters! (something I've been really peeved about the last 25 years). Anyway, having read so many of your posts, I have to say again that you'd be the person I'd ask to conglomerate the two systems. Just let me know if I can help with anything.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Oct 12, 2008 4:05:40 GMT -5
Oh. Goodness. Don't feel bad, you two. I've got 9 copies of the FBI 5th ed. 1 copy of 5.5. 5 copies of the Corgi 5th ed. 1 copy of 7th and 1 copy of 7.5. 1 copy of Mythical 6th. Wow. 15 copies of 5th ed. alone.... yikes. -lol-
Anyhow. From the posts of your I've read T-D-K, I'll have to join the chorus. You're a great candidate for a sourcebook or what-have-you. That's what I think MS&PE needed back in the day (or now. Whichever.). A handful of seperate sourcebooks for each of the possible genres it could/was meant to run. Sure, it isn't really necessary, but it would be nice to have, say, a super-spy specific sourcebook, a 30's pulp sourcebook, one for gritty, realistic espionage, one for military, etc.,etc. I mean...I don't really need Citybook 1, but it sure has helped me and inspired me. Books like that could have increased the "viability" of MS&PE in my opinion.
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Post by Toad-Killer-Dog on Oct 12, 2008 14:45:21 GMT -5
Oh. Goodness. Don't feel bad, you two. I've got 9 copies of the FBI 5th ed. 1 copy of 5.5. 5 copies of the Corgi 5th ed. 1 copy of 7th and 1 copy of 7.5. 1 copy of Mythical 6th. Wow. 15 copies of 5th ed. alone.... yikes. -lol- Anyhow. From the posts of your I've read T-D-K, I'll have to join the chorus. You're a great candidate for a sourcebook or what-have-you. That's what I think MS&PE needed back in the day (or now. Whichever.). A handful of seperate sourcebooks for each of the possible genres it could/was meant to run. Sure, it isn't really necessary, but it would be nice to have, say, a super-spy specific sourcebook, a 30's pulp sourcebook, one for gritty, realistic espionage, one for military, etc.,etc. I mean...I don't really need Citybook 1, but it sure has helped me and inspired me. Books like that could have increased the "viability" of MS&PE in my opinion. Actually I don't feel as bad now....and it makes me want to finally track down a copy of 5.5. I've been trying to think what would be needed in a Cyber-Punk supplement. Here is a little list let me know if I'm missing anything. 1: A set of skills for net running and hacking. In my experience of Cyber-Punk gaming this is the area that to much can really be to much. I Shadow-Run the system is too complicated and when you are running that aspect of the game all the players who are not console cowboy's just have to sit around and twiddle their thumbs. So I thought if I was to do it I would make it more like it's described in the Gibson novels like "Neuromancer and "Hard-Drive" A couple of skills modified by the hardware you use and the software that you run on it. Skills as part of the game, not a separate game within the game. 2: Hardware This part gets a little tricky and is where I would need the most advice and impute. Hardware on the level of Shadow-Run and the archetypical Gibson novels is pretty well defined. #1: Neural interface jacks. Both for Net-runners and Riggers. #2: Cybernetics. Mainly in the area of small concealed weaponry, sub-dermal and dermal armor, muscle grafts, sensory enhancement, reflex boosting and internal chemical enhancement packs. True Bionics seem to be rare and mainly deal with limb replacement if you can't afford cloned parts. #3: Weapons, a mixture of old and new. If we decide to go with MS&PE's most of the old style guns are done right there. As far as new weaponry I was thinking Flechette weapons, next-generation firearms, maybe some gyro-jet weapons at the high end. I don't know about primitive beam weapons that might make it too sci-fi let me know what you think. #4: Robots, various standard models of robots. Should not be too hard once I get the feel of the ability ratings in MS&PE's. Best part is that robots in Cyber-Punk tend to be fairly realistic. So we don't have to worry about androids, at least not for the basic stuff. #5: Vehicles, this is the hairy one. I'll have to dig up my copy of MS&PE's and hope they give some guide lines to making vehicles. This is a must for Riggers and Riggers are at the very heart of Cyber-Punk along with Net-runners without those two it's really just another distopian future setting. I figure we'll need at least armored cars, motorcycles, urban style mini-tanks, Helicopters, mini-subs, stealth-boats and some run of the mill stuff like vans, truck and the like. #6: Techno-fluff, just what it sounds like. Extreme cosmetic surgery, toys, interactive movies and games, the fun stuff. #7: Computers, Net-running decks and the like. Easier said than done. 3: Setting now if this is just generic Cyber-Punk of the build it yourself kind this is not a problem, but it does bring up a couple of questions. Do we want this to be gritty or cinematic. If gritty weapons will be deadlier, cybernetics more limited in capacity and characters are more street level than super-agents. In cinematic the opposite is true, there are arguments for both sides. Also if you are craving something like Shadow-Run, you need to add in a magic system. 4: Which rule set are we aiming for. By this I mean should we go with MS&PE's which is becoming harder to find or should we aim to make it a set of rules to use with T&T?
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