Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Nov 29, 2009 5:05:17 GMT -5
Yep, I would can the 50 AP per skill per use deal too. A certain number of skill points per level might be the way to go too.
I also wouldn't base skill points on IQ or indeed any attribute. Why should a high-IQ person be more likely to be a great marksman. I know a Navy marksman and he's a brilliant shot but a drooling idiot.
Nice chap. Drools though.
I think I'd go with 15 points when first created then 4 per level thereafter.
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ishtar
2nd Level Troll
Posts: 74
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Post by ishtar on Mar 15, 2010 14:19:10 GMT -5
I tried out a version where each character got skill points equal to their attribute ranks - that's lots of points for some, but the kicker was that you had to buy skills associated with that attribute. So if you had a high ST, you wound up with a bunch of ST-based skills, high IQ got you lots of knowledge based skills, and so on. If you got more points in an attribute when you leveled up, you got that many more skill points, too. You could choose whether to just have one point in each skill (jack of all trades, master of none) or focus on one or two skills and really ramp up your numbers. Skill points got added to applicable SRs as bonuses.
The only problem we had was that it was hard coming up with skills that were Luck and Speed-based. Any ideas?
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Post by zanshin on Mar 15, 2010 19:43:56 GMT -5
Luck = Gambling, Dicing with Death, Saying the right thing, Dodging, Finding things.
Speed = Running, Fast Draw, a lot of Athletics depends on speed, a lot of combat depends on Speed.
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Post by cartomancer on Mar 15, 2010 19:59:17 GMT -5
I know a Navy marksman and he's a brilliant shot but a drooling idiot. Nice chap. Drools though. LMAO. Over qualified for the military then!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 1, 2010 16:11:26 GMT -5
I like the spiral binding - I had to have my 1981 edition spiral bound as the staples on the original had rusted away! I've had my Savage worlds book spiral bound as well - it does make them easier to use. The corgi paperback version from 1986 is a pain to keep open but useful to leave on the table for the players to use during a game..
I tend to mix the older stuff with the new. Level advancement and talents are good but stuff like speed and languages is missing from 7.5. One other minor gripe I have with the 7.5 box set is the map of Kaball - I think someone screwed-up on the map scale as my map reads as 250 miles across the scale bar. Is there a zero missing?
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Post by Aramis of Erak on Oct 2, 2010 4:27:58 GMT -5
I like plastic spirals far more than metal ones. I prefer them to destructo-bind (standard perfect binding), tho I've seen a few stitched folio squarebound books; take a standard stitching for a hardcover, and hot-glue that into a softcover... and those tend to be pretty rugged.
Really, on the skills issue, I think 7.x talents are the way to go... and I like the 7.x types... but the rest? give me 5.5E.
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scott
1st Level Troll
Posts: 18
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Post by scott on Oct 23, 2010 19:56:46 GMT -5
I've finally adopted a (very simplified) version of Talents for my 5th edition house rules, as well as the idea of certain monster abilities triggering at a threshold of a certain number of 6s, but other than that, 5th is both my favorite edition and pretty much complete as written.
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Post by castiglione on Dec 22, 2010 1:01:35 GMT -5
I played with the MSPE skill system for awhile in T&T. I too thought it would be great. What discouraged me from using MSPE skills was the level /AP aspect of a skill. After the simplicity of T&T I did not want to track each skill separately. Cast "Raise Thread!" ;D I've been using the skill system in 5.5, which sounds alot like the one in MSPE in that it too tracks skill development by skill. I hated that aspect of it though, so I just made another leveling up option where you could place all your leveling points into skills you possessed if you wished. I agree about the MSPE skill system. On paper, it's logical and makes sense (after all, if you go through an entire adventure and don't use that safe cracking skill, you up a level and suddenly you could hypothetically become a much better safe cracker? Huh?) but the execution is just cumbersome and cludgy. Frankly, I'd be happier with the skill system that was used in the Lovecraft variant of T&T. The skill system used in Legends of Space and Time is also similar to the one used in MSPE but doesn't have the AP tracking per skill that is required in MSPE so that might be worth looking into for ideas.
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Post by castiglione on Dec 22, 2010 1:12:04 GMT -5
I also wouldn't base skill points on IQ or indeed any attribute. Why should a high-IQ person be more likely to be a great marksman. I know a Navy marksman and he's a brilliant shot but a drooling idiot. Well, that could happen in MSPE; you could just dump ALL of the skill points that a character has into some fire-arms related skill; add experience using the skill and voila! Drooling idiot with high fire-arms skill. However, the high IQ = more skills is bad, though since in any sort of modern adventure, you'll probably need a high IQ and so low IQ characters are disadvantaged and then add to that, the lack of skills to compensate for lack of education...ouch. Possible "fixes" would be to randomly roll for how many skill points you have to start off with (you could still get screwed but at least it wouldn't be connected to IQ), give everyone the same number of skill points or... ...make it IQ related but allow people to gain "bonus" skill points by reducing their other attributes (not IQ) by a certain number of points a la old-school D&D.
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Post by Aramis of Erak on Dec 22, 2010 4:49:09 GMT -5
As far as I know, this is the first time anyone's talked the game up in twenty years. In all fairness, this is the first time we've had a coherent board to voice our likes...and dislikes Hardly. There was, for years, discussion on the T&T wiki. (Thor.acedragon.co.uk) It was a wonderful repository of house rules. It seems to have gone down around 2008... but until then, it was a very useful tool. It also was darned nearly a complete resource for playing the game. Like this board, it was a far distance better than the Walla.
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Post by zanshin on Dec 22, 2010 8:40:24 GMT -5
Fair point Aramis. Perhaps unclecranky will log on in 2012 to respond
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Post by mahrundl on Dec 22, 2010 15:09:06 GMT -5
I'm hoping that unclecranky is OK. I've been getting spam from his e-mail address, and the note that I sent to him about it went unanswered. He doesn't appear to have logged on here since April. All in all, somewhat concerning.
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 26, 2010 20:18:44 GMT -5
I'm hoping that unclecranky is OK. I've been getting spam from his e-mail address, and the note that I sent to him about it went unanswered. He doesn't appear to have logged on here since April. All in all, somewhat concerning. He crossed my mind a couple of weeks ago. I know he's not a young man, and he often spoke of much pain and his medication and so on...so I do pray he's alright.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Dec 22, 2012 2:26:07 GMT -5
I'm fine, guys. As to the website that Aramis of Erak talked about, I didn't see that one when it was up, so I consider it kind of irrelevent. Sorry, Alaska. I like T&T, and I'm willing to try MSPE when I get money enough ahead again to pay for it. Further suggestions on this thread seem moot.
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Post by mgtremaine on Dec 22, 2012 13:47:17 GMT -5
I like how Zanshin precog'd the year you'd reply! Glad you're back by the way and churning some of the older posts, some of these are real gems. -Mike
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